Quick question for those of you that map with id tech
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- Posts: 102
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Re: Quick question for those of you that map with id tech
open the entity window and select the entity from the list..
"Racism isn't born, folks, it's taught. I have a two-year-old son.
You know what he hates? Naps! End of list." - Dennis Leary
You know what he hates? Naps! End of list." - Dennis Leary
Re: Quick question for those of you that map with id tech
Not something that allows me to select all brushes related to my current selection?
Thing is, my entity window is populated with more than 800 entities.
Thing is, my entity window is populated with more than 800 entities.
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- Posts: 102
- Joined: Sat Feb 19, 2005 10:11 am
Re: Quick question for those of you that map with id tech
from the tips section...
Ctrl+Alt+LMB
Select func_group.
Ctrl+Alt+LMB
Select func_group.
Last edited by skinmaster on Mon Dec 12, 2011 9:09 pm, edited 5 times in total.
"Racism isn't born, folks, it's taught. I have a two-year-old son.
You know what he hates? Naps! End of list." - Dennis Leary
You know what he hates? Naps! End of list." - Dennis Leary
Re: Quick question for those of you that map with id tech
Keep it up, I may be quiet but I'm noting a lot down so that I can do some stuffs 

Re: Quick question for those of you that map with id tech
Coming from 3ds another simple but effective feature would be to allow 'locks' on geometry making it unselectable.
btw Select Whole Entities is ctrl-alt-click in 1.3.12 (cant say about 1.4 I never liked it for some reason I cant even recall heh)
btw Select Whole Entities is ctrl-alt-click in 1.3.12 (cant say about 1.4 I never liked it for some reason I cant even recall heh)
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Re: Quick question for those of you that map with id tech
ctrl alt left clickEraser wrote:Perhaps a bit OT, but is there a function for selecting all brushes that are part of an entity in GtkRadiant 1.4?
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Re: Quick question for those of you that map with id tech
Curious: Are you planning on improving GtkRadiant or your Overdose tools?o'dium wrote:Keep it up, I may be quiet but I'm noting a lot down so that I can do some stuffs
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Re: Quick question for those of you that map with id tech
I think the biggest thing for me would be the ability to create chunks and store those chunks into a library and grab-and-drag a chunk onto the map. Similar to having a library of entities, and simply grab-and-drag an entity on your map.
For example, let's say you want to make a map based on strict grid guidelines where--for example--you know you'll always have 192x192 hallways, and therefore you would have a chunk(or group, or model?) of brushes+entities+more, and you grab a chunk of the hallway and snap it together. You would also have a chunk for a rounded corner(90 degress) of your hallway. You could have a chunk of doing an arch.
I think this is already possible, but I've never figured it out. I think it's called func_model. But I have a theory that func_model is not quite what I want. I would want a "Group" feature, and that "Group" container can be Opened, Closed, or Removed without affecting anything else.
Hard to explain, but think of something like "The Sims", where you have a library of objects that you place on a grid. That's what I want to start doing.
Aside from that, then you can manually customize parts of your map to be not so grid-like.
For example, let's say you want to make a map based on strict grid guidelines where--for example--you know you'll always have 192x192 hallways, and therefore you would have a chunk(or group, or model?) of brushes+entities+more, and you grab a chunk of the hallway and snap it together. You would also have a chunk for a rounded corner(90 degress) of your hallway. You could have a chunk of doing an arch.
I think this is already possible, but I've never figured it out. I think it's called func_model. But I have a theory that func_model is not quite what I want. I would want a "Group" feature, and that "Group" container can be Opened, Closed, or Removed without affecting anything else.
Hard to explain, but think of something like "The Sims", where you have a library of objects that you place on a grid. That's what I want to start doing.
Aside from that, then you can manually customize parts of your map to be not so grid-like.
Re: Quick question for those of you that map with id tech
I agree with deqer, having a kind of library for group of brushes where we can store and save our creation with brushes would be really useful.
Re: Quick question for those of you that map with id tech
and not just brushes. entities too. because you're going to want to put a light entity into some of these groups, for sure.dghost77 wrote:I agree with deqer, having a kind of library for group of brushes where we can store and save our creation with brushes would be really useful.
Re: Quick question for those of you that map with id tech
Mostly the OverDose tools, the level editor, ODRadiant. But because its, well, Radiant, theres nothing stopping somebody taking the changes and putting them into a different editor (or even just making ODRad work with Q3/D3/Etc again). Everthing is open source, so the codes always available.obsidian wrote:Curious: Are you planning on improving GtkRadiant or your Overdose tools?o'dium wrote:Keep it up, I may be quiet but I'm noting a lot down so that I can do some stuffs
Re: Quick question for those of you that map with id tech
You mean like a prefab?deqer wrote:The ability to create chunks and store those chunks into a library and grab-and-drag a chunk onto the map. Similar to having a library of entities, and simply grab-and-drag an entity on your map.

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Re: Quick question for those of you that map with id tech
Cool beans. But I digress that it's not entirely modular and it's a fair amount of work porting features between editors even though they are related.o'dium wrote:Theres nothing stopping somebody taking the changes and putting them into a different editor.
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- Posts: 102
- Joined: Sat Feb 19, 2005 10:11 am
Re: Quick question for those of you that map with id tech
absolutely..
select all brushes that have mixed textures and preform alignment/tiling procedures on just ONE of the textures applied to the brushwork....
select all brushes that have mixed textures and preform alignment/tiling procedures on just ONE of the textures applied to the brushwork....
"Racism isn't born, folks, it's taught. I have a two-year-old son.
You know what he hates? Naps! End of list." - Dennis Leary
You know what he hates? Naps! End of list." - Dennis Leary
Re: Quick question for those of you that map with id tech
a hotkey to centre all 3d views on the screen to 0, 0, 0 axis would be nice, works wonders in hammer
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