Need feedback for a new layout (expected acid3dm10)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
[acid]
Posts: 54
Joined: Mon Jul 19, 2004 7:00 am

Need feedback for a new layout (expected acid3dm10)

Post by [acid] »

Hi there,

it's been almost four years since my last map release. My fingers were itching a lot nowadays, so I decided to build a new map. I almost forgot how much fun it is :D. I layed brushes for two days and now have an alpha layout that seems playable. I dunno if there is still an active testers/community base for this thread to make sense, but q3w seems to be still the most active around.

The map is made with CPMA in mind, but I believe it should play with vanilla as well. Demos much apreciated.

*UPDATE*
http://www.brushhour.org/maps/keks.pk3
(Everyone who downloaded before 23:18 GMT+1, please download again)

Image

Image
Last edited by [acid] on Wed Dec 21, 2011 10:21 pm, edited 3 times in total.
Visit my portfolio: [url=http://www.brushhour.org]Brush Hour[/url]
User avatar
monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Need feedback for a new layout (expected acid3dm10)

Post by monaster »

Welcome back [acid] (and a late congrats on your tex pack you created long ago)! There seem to be a few people left eager to run tests on any alph/beta maps even if there's no respond for a couple of days, so stay put!

EDIT: Typo corrected
Last edited by monaster on Wed Dec 21, 2011 3:29 pm, edited 1 time in total.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Need feedback for a new layout (expected acid3dm10)

Post by Fjoggs »

Join #cpmpickup and #cpmduel (quakenet). There's always players there willing to test your map. Talk to Keks or nekon if you need to upload your map to a server. Welcome back!
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: Need feedback for a new layout (expected acid3dm10)

Post by EmeraldTiger »

Looks nice and fast. I would place the RA on the first floor rather than the second though, right now player can grab RA and go straight to MH. At least this way they have to use the jump pad first. (You don't have to move the RA to an entirely different location, just put it on the ground right below the platform it sits on now)
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Need feedback for a new layout (expected acid3dm10)

Post by skinNCNmaster »

finally got around to it, heres a bit for ya
[lvlshot]http://www.rave.ca/en/image/original/441485/[/lvlshot]
Post Reply