I should think not

So just because a movie is, in your opinion, shit it gives you the right to steal it? How about the option of not watching it at all because, after all, you know, it's shit?GONNAFISTYA wrote:Exactly my thought. If Adam Sandler's next movie is on a torrent site I'll probably download it just to see how bad it is, because I certainly will not be giving him my money in a theatre. But for movies that actually seem like they have a chance of being good I'll go watch it in a theatre like a good little consumer whore.
I hear this one a lot as well. But the reality is that if you don't agree with DRM measures, then you shouldn't bother with the game to begin with. DRM is not justification for an illegal download. In your mind it may be, because the game publishers who do this piss you off (and you're right to be pissed off) but ultimately, it's better to not touch the game with a 10 foot pole instead of downloading it. Because in the end, downloading will tell the publisher that you actually do want the game, so next time, they'll apply even stricter DRM because they believe that will prevent you from downloading their next game so you'll buy it.4days wrote:For games, despite rarely having done it before unless I wanted a DRM-free version
So instead you download so the artist don't get anything at all? I agree that buying directly from the artist is infinitely better than having men in suit take the biggest part of the pie, but downloading music isn't going to help solve that situation. Especially not because the RIAA is run by people with incredibly thick skulls who just have no idea how to properly run a music business.brisk wrote:Half the money you spend on products don't even go to the people who actually created it anyway, especially with music.
While I can understand this sentiment, it's still wide off the mark. Do you feel the same about physical products? Do you feel that a book store should give you a copy of the latest Harry Potter to see if you actually like it? And at what point do you decide you didn't like it? After having read the book up to the second-to-last page? And if you didn't like it, are you even going to return the book? And if you did like it are you still going to buy it (be honest here)? And all this without any form of insurance towards the bookstore keeper?For everything else, it's strictly try before you buy
I agree with this, especially the thing about games and music (not at all insensative to 4days' point about the games industry making products that would be unacceptable anywhere else, but downloading games was always a techincal hassle too big for me to handle...)Eraser wrote:You know, I agree with a lot of sentiments here and more often than not it's exactly what Gabe Newell said: it's not a money issue, it's a convenience issue. For me personally, I haven't illegally downloaded a single game since Steam and finding relatively cheap online XBox game retailers. I haven't illegally downloaded any music since I've discovered Spotify. I rarely downloaded movies, but now I never do that because mostly I just buy them or rent them through the XBox Zune service. And there's the convnience thing coming again. If we had Netflix or something like that here in the Netherlands, I'd be using that to get movies instead.
And I don't want to sit on an ivory tower and act like I never ever download anything anymore, because that's not true. I downloaded Game of Thrones. I downloaded The Walking Dead. I downloaded The Borgias. But not because I thought they weren't worth money. It is because there is simply no other way for me to get them. That in itself, I realize, is also no justification for illegally downloading those series, but for me it is true that if I could just access those in a legal, convenient way, I'd do that instead.
No, you've completely misunderstoof this. Literally all labels/artists i'm interested know that you need samples before you buy, so they provide them via their website/bandcamp etc.. I rarely have the need to pirate music anymore, simply because it's usually cheap enough anyway and I know exactly what i'm going to be buying, before I actually buy it. The only exception is for out-of-print releases that are impossible to buy anymore on vinyl/cd/tape etc..Eraser wrote: So instead you download so the artist don't get anything at all? I agree that buying directly from the artist is infinitely better than having men in suit take the biggest part of the pie, but downloading music isn't going to help solve that situation. Especially not because the RIAA is run by people with incredibly thick skulls who just have no idea how to properly run a music business.
Books can be read in libraries for free. Physical media products are just a shell for the digital content anyway. I still buy vinyl because I love the packaging, but the actual music is the same. Games don't even bother with manuals anymore, since all content is literally on the disc. In fact, with steamcloud, the disc itself is useless too, since you can just redeem the code on the box and download it yourself... movies do the same thing now and many blu-ray discs include a download coupon so you can watch it on your computer/media server/phone later. As you say, it's more of a convenience issue and it's only now that some publishers are finally realising it.While I can understand this sentiment, it's still wide off the mark. Do you feel the same about physical products? Do you feel that a book store should give you a copy of the latest Harry Potter to see if you actually like it? *long rant including the usual cliche analogies that have nothing to do with digital distribution*
I'm not saying samplers (provided by the artist) are a bad thing. I'm just saying that illegally downloading music isn't going to solve the unfair contracts artists have to deal with.brisk wrote:No, you've completely misunderstoof this. Literally all labels/artists i'm interested know that you need samples before you buy, so they provide them via their website/bandcamp etc.. I rarely have the need to pirate music anymore, simply because it's usually cheap enough anyway and I know exactly what i'm going to be buying, before I actually buy it. The only exception is for out-of-print releases that are impossible to buy anymore on vinyl/cd/tape etc..
That's the tough thing with media.brisk wrote: Prove to me that something is worth buying and i'll buy it. Simple as that.
Books in libraries are paid for, so the author gets paid. Same with Netflix; you don't pay individually for the streaming movies you watch, so in a sense they're "free" for the end user, but the films were paid for by Netflix, so again the creators are getting paid. The same goes for any place you rent shit from.brisk wrote:Books can be read in libraries for free. [snip]
As for when I decide I like it, again that's completely subjective and also quite unique for each media. You're seeing the world in black and white Eraser and just because I may like one game literally seconds into playing it, another might take a few hours before it finally grips me. If I used your logic, i'd have to stop playing the second game, give it back and never get to the point where I realised it actually was something I wanted to own anyway. Films are completely different and I often only buy a film after watching it in it's entirety a few times, knowing that it is something I want to keep going back to.
Κracus wrote:I apparently downloaded 2 movies that I know I've never downloaded or watched so the acuracy on that is questionable..
No you don't. Books have a summary on the back, movies have trailers, and most games have demos. If you have great taste—like me—you'll never have buyer's remorse.Eraser wrote:A test-drive of a book, movie, album or game is a tricky thing, because you could argue that you need to read the entire book, watch the entire movie or play the entire game before you know if you'll like it.
fftCaptain Mazda wrote:If you're poor—like me—you'll never have buyer's remorse.