ZEQ2-Lite Mapping on Quake 3 engine.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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ZEQ2Mapper
Posts: 4
Joined: Tue Jan 24, 2012 8:18 am

ZEQ2-Lite Mapping on Quake 3 engine.

Post by ZEQ2Mapper »

Hello, I am from the zeq2lite forums, just stopping by to show some pictures/video.


Everything is completely modeled in 3dsMAX

Although I have having trouble with func_rotate on an ASE model.(Is that possible? If so, please DO tell)

Thanks.

Video: http://www.youtube.com/watch?v=IOgRl1U070M

Pictures below (:

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Last edited by ZEQ2Mapper on Tue Jan 24, 2012 9:56 am, edited 1 time in total.
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: ZEQ2Mapping on Quake 3 engine.

Post by themuffinman »

Wow. Is that open world/sandbox play using tech3? No idea how that's possible with bsp's. Impressive.
ZEQ2Mapper
Posts: 4
Joined: Tue Jan 24, 2012 8:18 am

Re: ZEQ2Mapping on Quake 3 engine.

Post by ZEQ2Mapper »

It's on a game called ZEQ2-Lite we use Quake 3 Engine

http://zeq2.com/lite/forums/
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Eraser
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Joined: Fri Dec 01, 2000 8:00 am

Re: ZEQ2-Lite Mapping on Quake 3 engine.

Post by Eraser »

A mod team tried to make a Dragonball themes mod years ago, called Bid For Power, but they got shut down due to intellectual property infringement.
obsidian
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Re: ZEQ2-Lite Mapping on Quake 3 engine.

Post by obsidian »

ZEQ2Mapper wrote:Although I have having trouble with func_rotate on an ASE model.
WHEELIE!!!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: ZEQ2-Lite Mapping on Quake 3 engine.

Post by EmeraldTiger »

That's pretty damn cool. I too thought of BFP when I saw the screens. You did a good job at capturing the minimalist anime style of Dragonball, especially considering the engine you're using. You even got reflective water! :up:

Good luck with the project.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
ZEQ2Mapper
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Joined: Tue Jan 24, 2012 8:18 am

Re: ZEQ2-Lite Mapping on Quake 3 engine.

Post by ZEQ2Mapper »

Thanks, after all I am just a mapper. We have sort of a team, the other does the coding/character design etc....
Thanks again.
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