bspc.exe - latest version?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

bspc.exe - latest version?

Post by cityy »

What is the latest version of bspc and where can I grab it? I'm using "BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive" at the moment.
www.ferdinandlist.de/leveldesign
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: bspc.exe - latest version?

Post by deqer »

cityy wrote:What is the latest version of bspc and where can I grab it? I'm using "BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive" at the moment.
That's the latest one.

The others are actually older, such as:
1.6, Dec 13 1999 21:34:01 by Mr Elusive
2.0, Jun 21 2000 16:12:44 by Mr Elusive

You're using the latest one. I'm guessing it was never updated beyond 2001 because there are no problems with it.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: bspc.exe - latest version?

Post by cityy »

I thought that too, though apparently there is a 2.1i from 2004. At least someone I talked to on IRC today was using that.
www.ferdinandlist.de/leveldesign
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: bspc.exe - latest version?

Post by sock »

Zip File : http://www.simonoc.com/files/misc/bspc_v2_1i.zip
BSPC version 2.1i, Oct 6 2004 20:06:06 by Mr Elusive
I requested a version with greater limits to create my map PoM
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: bspc.exe - latest version?

Post by obsidian »

I call that favouritism. :owned:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: bspc.exe - latest version?

Post by cityy »

sock wrote:Zip File : http://www.simonoc.com/files/misc/bspc_v2_1i.zip
BSPC version 2.1i, Oct 6 2004 20:06:06 by Mr Elusive
I requested a version with greater limits to create my map PoM
Ahh! Thank you sir. Is there a propper bspc documentation btw?
www.ferdinandlist.de/leveldesign
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: bspc.exe - latest version?

Post by obsidian »

Code: Select all

Usage:   bspc [-<switch> [-<switch> ...]]
Example 1: bspc -bsp2aas d:\quake3\baseq3\maps\mymap?.bsp
Example 2: bspc -bsp2aas d:\quake3\baseq3\pak0.pk3\maps/q3dm*.bsp

Switches:
   bsp2aas  <[pakfilter/]filter.bsp>    = convert BSP to AAS
   reach    <filter.bsp>                = compute reachability & clusters
   cluster  <filter.aas>                = compute clusters
   aasopt   <filter.aas>                = optimize aas file
   output   <output path>               = set output path
   threads  <X>                         = set number of threads to X
   cfg      <filename>                  = use this cfg file
   optimize                             = enable optimization
   noverbose                            = disable verbose output
   breadthfirst                         = breadth first bsp building
   nobrushmerge                         = don't merge brushes
   noliquids                            = don't write liquids to map
   freetree                             = free the bsp tree
   nocsg                                = disables brush chopping
   forcesidesvisible                    = force all sides to be visible
   grapplereach                         = calculate grapple reachabilities
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: bspc.exe - latest version?

Post by sock »

@cityy, it should work like the previous version, except it can handle more complex map files. The version is not necessary unless you have crazy terrain stuff or a highly detailed map, but there are better ways to do bot files nowadays for more complex stuff.
@obsidian, my philosophy in life is 'If you never ask, you will never know!', and I asked for help! :)
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: bspc.exe - latest version?

Post by cityy »

obsidian wrote:

Code: Select all

   cfg      <filename>                  = use this cfg file
Just out of interest, what kind of config files would that be?
Thanks again for the replies.
www.ferdinandlist.de/leveldesign
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: bspc.exe - latest version?

Post by obsidian »

Not used for Q3. It's used for other games (like RTCW) to set game specific values such as player dimensions, movement speed, jump height and various physics properties. The default values are for Q3 type physics, not all game share these values.

You can probably Google aascfg_lg.c and aascfg_sm.c for RTCW cfg files as an example or check in the GtkRadiant Wolf gamepacks.

If Entity Plus had changes to player movement speeds, this might be useful to control bots. Not sure, I'm not too familiar with exactly how this works or what changes need to be done.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: bspc.exe - latest version?

Post by cityy »

I see, good to know, thanks!
www.ferdinandlist.de/leveldesign
akm
Posts: 11
Joined: Sat May 08, 2010 12:15 pm

Re: bspc.exe - latest version?

Post by akm »

Thankyou Sock, this is just what I've been looking for.
Other versions of BSPC are giving me MAX_MAPFILE_PLANES
on a map with 16k brushes.

I had to convert a lot of details to models to get around it.
I'll give this new version a go :)
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: bspc.exe - latest version?

Post by CZghost »

Have compiled map for Quake Live with q3map2.5.17 to give it a try and though the map is IBSPv46 (standard Q3 version), but then BSPC showed error: wrong IBSP version, tried to compile v47... That's weird, but I ask -> How to compile AAS file from IBSPv47? If the q3map2.5.17 have icluded AAS compilation, no problemo... Will compile it with this, but need to know the switch to compile the AAS file in q3map2...
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Post Reply