bspc.exe - latest version?
bspc.exe - latest version?
What is the latest version of bspc and where can I grab it? I'm using "BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive" at the moment.
www.ferdinandlist.de/leveldesign
Re: bspc.exe - latest version?
That's the latest one.cityy wrote:What is the latest version of bspc and where can I grab it? I'm using "BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive" at the moment.
The others are actually older, such as:
1.6, Dec 13 1999 21:34:01 by Mr Elusive
2.0, Jun 21 2000 16:12:44 by Mr Elusive
You're using the latest one. I'm guessing it was never updated beyond 2001 because there are no problems with it.
Re: bspc.exe - latest version?
I thought that too, though apparently there is a 2.1i from 2004. At least someone I talked to on IRC today was using that.
www.ferdinandlist.de/leveldesign
Re: bspc.exe - latest version?
Zip File : http://www.simonoc.com/files/misc/bspc_v2_1i.zip
BSPC version 2.1i, Oct 6 2004 20:06:06 by Mr Elusive
I requested a version with greater limits to create my map PoM
BSPC version 2.1i, Oct 6 2004 20:06:06 by Mr Elusive
I requested a version with greater limits to create my map PoM
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: bspc.exe - latest version?
I call that favouritism. 

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: bspc.exe - latest version?
Ahh! Thank you sir. Is there a propper bspc documentation btw?sock wrote:Zip File : http://www.simonoc.com/files/misc/bspc_v2_1i.zip
BSPC version 2.1i, Oct 6 2004 20:06:06 by Mr Elusive
I requested a version with greater limits to create my map PoM
www.ferdinandlist.de/leveldesign
Re: bspc.exe - latest version?
Code: Select all
Usage: bspc [-<switch> [-<switch> ...]]
Example 1: bspc -bsp2aas d:\quake3\baseq3\maps\mymap?.bsp
Example 2: bspc -bsp2aas d:\quake3\baseq3\pak0.pk3\maps/q3dm*.bsp
Switches:
bsp2aas <[pakfilter/]filter.bsp> = convert BSP to AAS
reach <filter.bsp> = compute reachability & clusters
cluster <filter.aas> = compute clusters
aasopt <filter.aas> = optimize aas file
output <output path> = set output path
threads <X> = set number of threads to X
cfg <filename> = use this cfg file
optimize = enable optimization
noverbose = disable verbose output
breadthfirst = breadth first bsp building
nobrushmerge = don't merge brushes
noliquids = don't write liquids to map
freetree = free the bsp tree
nocsg = disables brush chopping
forcesidesvisible = force all sides to be visible
grapplereach = calculate grapple reachabilities
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: bspc.exe - latest version?
@cityy, it should work like the previous version, except it can handle more complex map files. The version is not necessary unless you have crazy terrain stuff or a highly detailed map, but there are better ways to do bot files nowadays for more complex stuff.
@obsidian, my philosophy in life is 'If you never ask, you will never know!', and I asked for help!
@obsidian, my philosophy in life is 'If you never ask, you will never know!', and I asked for help!

Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: bspc.exe - latest version?
Just out of interest, what kind of config files would that be?obsidian wrote:Code: Select all
cfg <filename> = use this cfg file
Thanks again for the replies.
www.ferdinandlist.de/leveldesign
Re: bspc.exe - latest version?
Not used for Q3. It's used for other games (like RTCW) to set game specific values such as player dimensions, movement speed, jump height and various physics properties. The default values are for Q3 type physics, not all game share these values.
You can probably Google aascfg_lg.c and aascfg_sm.c for RTCW cfg files as an example or check in the GtkRadiant Wolf gamepacks.
If Entity Plus had changes to player movement speeds, this might be useful to control bots. Not sure, I'm not too familiar with exactly how this works or what changes need to be done.
You can probably Google aascfg_lg.c and aascfg_sm.c for RTCW cfg files as an example or check in the GtkRadiant Wolf gamepacks.
If Entity Plus had changes to player movement speeds, this might be useful to control bots. Not sure, I'm not too familiar with exactly how this works or what changes need to be done.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: bspc.exe - latest version?
Thankyou Sock, this is just what I've been looking for.
Other versions of BSPC are giving me MAX_MAPFILE_PLANES
on a map with 16k brushes.
I had to convert a lot of details to models to get around it.
I'll give this new version a go
Other versions of BSPC are giving me MAX_MAPFILE_PLANES
on a map with 16k brushes.
I had to convert a lot of details to models to get around it.
I'll give this new version a go

Re: bspc.exe - latest version?
Have compiled map for Quake Live with q3map2.5.17 to give it a try and though the map is IBSPv46 (standard Q3 version), but then BSPC showed error: wrong IBSP version, tried to compile v47... That's weird, but I ask
How to compile AAS file from IBSPv47? If the q3map2.5.17 have icluded AAS compilation, no problemo... Will compile it with this, but need to know the switch to compile the AAS file in q3map2...
