EntityPlus - A single player Q3 mod

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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Re: EntityPlus - A single player Q3 mod

Post by fKd »

so i downloaded the 1.1.2 release, and the entities.ent file. installed everything. ran the bat file. it loaded up a black screen then quit to desktop and avg went nuts and deleted my quake3.exe. then demanded a restart. very weird... anyone else had this?

oh and i got the files from https://code.google.com/p/entityplus/downloads/list
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CZghost
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Re: EntityPlus - A single player Q3 mod

Post by CZghost »

fKd wrote:so i downloaded the 1.1.2 release, and the entities.ent file. installed everything. ran the bat file. it loaded up a black screen then quit to desktop and avg went nuts and deleted my quake3.exe. then demanded a restart. very weird... anyone else had this?

oh and i got the files from https://code.google.com/p/entityplus/downloads/list
That's strange... I load the EP from desktop (made shortcut for quake3.exe and copied the settings in bat file), you can make it too...
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Eraser
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Re: EntityPlus - A single player Q3 mod

Post by Eraser »

fKd wrote:so i downloaded the 1.1.2 release, and the entities.ent file. installed everything. ran the bat file. it loaded up a black screen then quit to desktop and avg went nuts and deleted my quake3.exe. then demanded a restart. very weird... anyone else had this?

oh and i got the files from https://code.google.com/p/entityplus/downloads/list
That's really odd. There aren't any exe, com or dll files in there. I'm pretty sure AVG is having incorrectly reporting issues here (unless your system was already infected). I use AVG on Win7 (32 bit) myself at home and I don't have this problem, even when I run the mod as DLL files.
fKd
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Re: EntityPlus - A single player Q3 mod

Post by fKd »

time to do some scans etc i guess. god damn it...
dONKEY
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Re: EntityPlus - A single player Q3 mod

Post by dONKEY »

Just updated to the latest EP build.
The entity.def wasn't updating properly in my GTK install so I copied it directly into the gtk 1.5 q3 game folder.
After that the entitiy.def works fine, but my texture browser is messed up. I've got random shader image not found black and blue texture everywhere. The map compiles fine, it's GTK I've broken something in.
Anybody have any idea what I've done or how to fix it?

//edit:
Forgot to mention GTK is finding some of the texture/shader in a texture/shader folder, but not all of them
obsidian
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Re: EntityPlus - A single player Q3 mod

Post by obsidian »

Do you have a shaderlist.txt in your Entity Plus scripts directory?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dONKEY
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Re: EntityPlus - A single player Q3 mod

Post by dONKEY »

Oops....lol, who put that there? ;))
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Eraser
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Re: EntityPlus - A single player Q3 mod

Post by Eraser »

EntityPlus includes a custom shaderlist.txt which is just the default one that comes with GtkRadiant (1.4) and the "entityplus" shader added to the list. This shader file includes a common/ladderclip shader that's used to create ladders. So if you have your own shaderlist.txt, add "entityplus" to the end of the list.
gooball :D
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Re: EntityPlus - A single player Q3 mod

Post by gooball :D »

Seems kind of quiet lately, hasn't been update since January 10.
My Website:
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Eraser
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Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Well spotted. Have a cookie.

In all seriousness though, I don't consider the mod "dead", but I did put it on the back burner for a little while. I've got some other things going on in real life and most of the free coding time I have goes into working on a simple 2D game I'm making myself.

But besides that, the truth is that the last two major releases of the mod pretty much added features that I needed for my own "Testing Procedures" map. That map was the source of inspiration I needed for more features. Currently, I'm kind of dried up on ideas for the mod. So unless someone comes with a feature request that I can code in relatively easily, don't expect any big updates any time soon.

I am playing around with some ideas for a new map for the mod though, and undoubtedly that will lead to me implementing some new features in the mod.

Right now, the idea is to release a new version of the mod some time. I'm just not quite sure when that time will come.
KittenIgnition
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Re: EntityPlus - A single player Q3 mod

Post by KittenIgnition »

I'm not in the mood to read through 20 pages, so I'll ask my question here:

Is there a possibility of making func_breakables that can only be broken with a specific weapon? And if so, would it be possible to make it act like a normal brush as opposed to a shootable thing with weapons that can't break it (if a func_breakable can only be broken with machinegun, gaunting it shouldn't be a hit, and grenades shouldn't explode on it).

I had an idea recently for making a minecraft map, where every block is a func_breakable, but it would suck if rocketjumping broke the blocks too. Also I wouldn't be making the map as I'm not nearly smart enough to know where to begin.
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Eraser
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Re: EntityPlus - A single player Q3 mod

Post by Eraser »

That currently is not possible, but it's something that could be implemented yes.
ailmanki
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Re: EntityPlus - A single player Q3 mod

Post by ailmanki »

An idea for a entitiy.
Like func_gravity but for timescale.
So that a mapper can modify the timescale ..
Bliccer
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Re: EntityPlus - A single player Q3 mod

Post by Bliccer »

Going for a bullet time?
ailmanki
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Re: EntityPlus - A single player Q3 mod

Post by ailmanki »

can be bullet time, but also faster
One silly idea: A map where more and more monsters come, and the game becomes faster and faster. How many seconds do you survive? Seems to be difficult to find some use for it, since it would affect everything.
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Eraser
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Re: EntityPlus - A single player Q3 mod

Post by Eraser »

EntityPlus 1.1.3 released

After a bit of a quiet time I've finally put out a new release of the mod. It's only a small update that doesn't add any new features, but it does fix some important bugs and has the most recent version of obsidians menu logo :)

Complete list of changes is below:
  • [Added] "g_drawSyncMessage" cvar.
  • [Added] "g_allowSyncCutscene" cvar.
  • [Fixed] Server does not interpolate cutscene camera pan movements, allowing the camera to move outside the current VIS area.
  • [Fixed] Invisible doors in krep1 still don't open when loading the map through the "new game" menu.
  • [Fixed] Game no longer crashes when starting a cutscene while g_synchronousClients is set to 1
  • [Changed] Updated menu logo.
So anyone who has been having trouble with those invisible doors blocking your way in deQer's "krep1" (aka "Carmack Fortress") map, this release should definitively fix it.

You can grab it here:
https://code.google.com/p/entityplus/do ... -1.1.3.zip
Tanica46
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Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

is scores view from "Testing Procedures" inclusive ?
by old version no view from scores by Testing Procedures, but save in "games".
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Eraser
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Re: EntityPlus - A single player Q3 mod

Post by Eraser »

what?
Tanica46
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Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

No high score
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Eraser
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Re: EntityPlus - A single player Q3 mod

Post by Eraser »

Is there a file named
ep_procedures-1.1.epgame in the "EntityPlus\games" folder?
Tanica46
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Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

yes.
ep_procedures-1.1.epgame is in game folder.
this is a screen from old version not from 1.1.3.

test it tonight (another pc-system)
Tanica46
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Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

hallo
1. Test:
Play with PC - OS Vista - Q3 1.32c - EntityPlus 1.1.3
save in folder games as EP_PROCEDURES_PT3-1.1.epgame

no view from High Score. :confused:

2. Test
Play white G4 OS 10.4 - Q3 10.2 - EntityPlus 1.1.3

no save in folder games. :confused:
Tanica46
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Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

more fun with this map :D
Tanica46
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Re: EntityPlus - A single player Q3 mod

Post by Tanica46 »

Hello, is anyone here ? :(

I have a question.

I can limit the gravity on a small area?

the target_gravity affects the whole map. :dork:
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CZghost
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Re: EntityPlus - A single player Q3 mod

Post by CZghost »

Code: Select all

<point name="target_gravity" color="0 .5 0" box="-8 -8 -8 8 8 8">
Changes gravity when triggered.
-------- KEYS --------
<integer key="count" name="count">amount of gravity to apply (defaults to the value set to g_gravity).</integer>
<targetname key="targetname" name="targetname">activating entity points to this.</targetname>
<targetname key="targetname2" name="targetname2">activating entity points to this.</targetname>
-------- SPAWNFLAGS --------
<flag key="GLOBAL" name="GLOBAL" bit="0">all players are affected instead of only the activator.</flag>
-------- NOTES --------
The default value for g_gravity is 800. This can be overruled by the server administrator.
</point>
Cannot undestand what you mean, tannica. Do you mean within the trigger brush? If so, there's a disappointment: To affect only the area in trigger brush it's required piece of code for something like trigger_gravity. And this doesn't exist... The point entity cannot override area within activating trigger brush.
Maybe ask to Eraser, the main EP developer to implement trigger_gravity. If you want, I can also ask if you don't know how.
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