Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

dghost77 wrote:Can't wait to see the blue set with that, why not add a red one also to make a 3 colors set for a complete team set?
I have blue, green, orange and yellow versions of the textures, I think I have all types of bases covered! :D I need to create a couple more panels and it should be a complete set for industrial junkies.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
dghost77
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Re: Screenshots

Post by dghost77 »

oh nice, a complete life saver set. Can't wait to see it, or taste the raibow...
obsidian
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Re: Screenshots

Post by obsidian »

Lunaran's "You'll Shoot Your Eye Out"

Image

http://lunaran.com/page.php?id=218

Wasn't sure where to post this, so this will do.

(Everyone say, "FUUUUUUUUUUUU....")
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dghost77
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Re: Screenshots

Post by dghost77 »

omfg this is gorgeous, scientific art in itself. I'll have to try that for sure. The method he used to do that with python is very ingenious. Thx for sharing obsi!
Kimza
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Joined: Fri May 27, 2011 9:23 am

Re: Screenshots

Post by Kimza »

sock wrote:Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]
So damn sexy sock! really good job with the texture set :up:
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Eraser
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Re: Screenshots

Post by Eraser »

obsidian wrote:Lunaran's "You'll Shoot Your Eye Out"
Wait... I thought this was "old!"
Stumbled upon it a couple of weeks ago already....
Do read the whole article that goes with the map. It's an interesting read.
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Screenshots

Post by skinNCNmaster »

been awol from mapping a bit, heres the current project tho.. kinda like 700 audio files and 210 minutes...
[lvlshot]http://www.rave.ca/en/image/original/444002/[/lvlshot]

some nece screens guys/gals
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Re: Screenshots

Post by dubz »

that yellow in socks texture set is what is missing in most maps. take it away, its still beautiful, but kind of dead. hipshot also knows how to bring life into it with the right colors

:up: :up:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

In before show something new ffs:

[lvlshot]http://www.team-blur-games.com/overdose/indiegogo_media/od_indiegogo_new_1_large.jpg[/lvlshot]
o'dium
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Re: Screenshots

Post by o'dium »

Last edited by o'dium on Wed Feb 29, 2012 2:36 pm, edited 1 time in total.
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Eraser
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Re: Screenshots

Post by Eraser »

His face looks oddly dithered somehow?
obsidian
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Re: Screenshots

Post by obsidian »

Probably has something to do with lighting and sub-surface scattering.
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sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

More industrial stuff ...
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust4a.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust4b.jpg[/lvlshot]

@o'dium, the room is too small and does not make sense will all the greenery. The ivy washing line and dead twig bushes makes it feel like you are placing every art asset you create into one room, branch out, design a relevant space for the objects.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
o'dium
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Re: Screenshots

Post by o'dium »

Or, its not the Quake 3 engine, and I can use more than one brush in a 10 foot room :p

That rooms not even close to being finished, the ivy isn't correct, thats why theres none on the ceiling, or on the wall. Its very much a wip.

Its also based on something that exists already, so its not like I'm just winging it.
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mrd
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Re: Screenshots

Post by mrd »

sock, been lovin' the screenies lately. Shit looks boss :up:

Also, cheers to obs for that link to Lunaran's crazy fractal map. Didn't download, but the screenies and the story were sweet. I always remember that guy from back in the day making sweet maps.
akm
Posts: 11
Joined: Sat May 08, 2010 12:15 pm

Re: Screenshots

Post by akm »

Nice textures there Sock. Wish those were available in QL, it's quite difficult to create original looking maps with the current content :(
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Screenshots

Post by Bliccer »

That's what I've been up to lately:
http://db.tt/lV4aPvHV
http://db.tt/kSFCeqJP
http://db.tt/lAt80qhf

It's a compositing project for university. First time I used Maya, though.
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seremtan
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Re: Screenshots

Post by seremtan »

obsidian wrote:Lunaran's "You'll Shoot Your Eye Out"

Image

http://lunaran.com/page.php?id=218
now that's what i'm talking about :up:

fuck realism. fuck it right in its normal-mapped ear
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GONNAFISTYA
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Re: Screenshots

Post by GONNAFISTYA »

Nice work, but the head simply needs ears. It looks really off without them.
o'dium
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Re: Screenshots

Post by o'dium »

You know, in all the examples I saw, I didn't see the ears sticking out at all, and when they did, it was hardly anything.

But I totally agree, think I'll try changing it up a tad when I get back.
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

Another light/texture pass on my industrial box ...
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust7a.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust7b.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
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Eraser
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Re: Screenshots

Post by Eraser »

Holy crap. That is still Quake 3? Unbelievable.
EmeraldTiger
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Re: Screenshots

Post by EmeraldTiger »

@Sock: *cries... manly tears of happiness*
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cityy
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Re: Screenshots

Post by cityy »

Balls, sir. :up:
Turn it into an entity plus level!
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Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

Sock - what lightmapscale or samplesize do you use for compiling this "map"? :) Because when I see that shadows, it must be something like 0.1, hm?
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