Well I played it yesterday and already people who could have died in ME2 have pretty noticable dialogue and story-affecting roles in ME3. Obviously they'll have a bigger impact on the overall "war readiness" thingy and already you can see your moral actions in the previous games having an effect on this this.Tsakali wrote:If you ask me, all this bullshit about having different direction in storyline through the choices of your previous actions is laughable.
I mean sure, there might be about 3 or 4 different possible scenarios in ME3 but I don't see how 2 prequels worth of dendritic choices are going to truly translate to anything more than a few superficial outcomes.
Besides that, it's more about giving the player the feeling that their actions matter, even if it is just an illusion.
Anyway I tried multiplayer last night and despite it being a 4-player co-op game, I did it with just me and another guy. Not a good idea, especially on the higher level challenges. Gods damn, we got owned, son. Probably not a good idea to do this with random pubs.