jump script

Locked
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

jump script

Post by dubz »

i have a shitty keyboard and i have created a habit of holding the jump key for too long instead of just tapping it when strafing and its very noticable in defrag where i cant pump enough speed because of it...

is there a way to make a script so it goes "-moveup " right away and doesnt wait for me to maybe let go of the button? and would there be a noticable delay in using such a script?
DTS
Posts: 2879
Joined: Thu Jul 13, 2000 7:00 am

Re: jump script

Post by DTS »

Try changing your key layout so it's an easier button to press and release.
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Re: jump script

Post by dubz »

thanks dts
Tattoo
Posts: 8
Joined: Tue Mar 13, 2012 3:10 pm

Re: jump script

Post by Tattoo »

Here's one that I found for Quake. Will probably have to modify it depending on what game you're playing tho.

// ROCKET JUMP ALIAS - BOUND TO F
alias quicklookdown "cl_pitchspeed 20000;+lookdown;wait;-lookdown;cl_pitchspeed 150"
alias quicklookcenter "cl_pitchspeed 2800;+lookup;wait;-lookup;cl_pitchspeed 150"
alias superjump "quicklookdown;+jump;wait;-jump;impulse 7;+attack;wait;-attack;quicklookcenter"
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: jump script

Post by ^misantropia^ »

You guys know that jump scripts get you banned on most servers, right?
Tattoo
Posts: 8
Joined: Tue Mar 13, 2012 3:10 pm

Re: jump script

Post by Tattoo »

No, I didn't know that. Thanks. I've never use one. I just posted one because he asked for one.
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Re: jump script

Post by dubz »

i know in quakeworld people use all kind of scripts, like the one that switches to the starting weapon when not firing lg or rl, so you dont drop a valuable item to your opponent when you die.

in defrag i know a guy had an auto jump script of some sorts so you dont have to tap the jump button all the time, but i wasnt interested in that at the time. these days im seeing a couple of people on the defrag servers with bots that control your mouse so you always strafe at the right angle, and turn also for maximum acceleration. noone really cares, play your game as you wish...

someone posted a part from w3sps cfg that has this in it:

bind space "wait;+moveup;wait;-moveup"

i get 25, 30 more ups in the first circle jump if i have that line bound on my spacebar but apparently you have to time the next jump exactly to the one frame that has +moveup active or you wont leave the ground again.

if i just hold down the button with that script bound to it, it keeps hoping but stops once i change the strafe direction...

im sure someone was trying to solve this before me
Locked