Screenshots
Re: Screenshots
And Infernis too!!! Welcome back!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: Screenshots
it's so refreshing to see screenshots of a game that isn't drowning in bloom and shininesssock wrote:Final screenshots of my library scene (++ bling version) ...
on the other hand, the knowledge that those chairs and books are made of solid concrete that not even a direct hit with the RL could destroy makes me a little bit sad
Re: Screenshots
Hey Inf!
The thing that struck me about Sock's library, and confirmed by the style and manner of the new industrial texture set used in the crane level, was just how darn good Sock's ability to create textures and apply them. Creating textures where the seams on the image details marry with the edges of the object geometry works so very well, and really sets Sock's work apart.
Looking at the chair in the foreground. It's a wooden chair. Most level designers would use a wood texture, maybe align a little and be satisfied. I love the way the wood texture here has been created and used to define the edges of the object. It's both simple and very clever at the same time.
After all this time it is fantastic that there is still a community here helping to raise the bar over and over again!
The thing that struck me about Sock's library, and confirmed by the style and manner of the new industrial texture set used in the crane level, was just how darn good Sock's ability to create textures and apply them. Creating textures where the seams on the image details marry with the edges of the object geometry works so very well, and really sets Sock's work apart.
Looking at the chair in the foreground. It's a wooden chair. Most level designers would use a wood texture, maybe align a little and be satisfied. I love the way the wood texture here has been created and used to define the edges of the object. It's both simple and very clever at the same time.
After all this time it is fantastic that there is still a community here helping to raise the bar over and over again!
Re: Screenshots
@MrLego, thanks, I am glad to hear there are others who love the medieval stuff.
@Myth, wow long time no see, hope you have fun creating something new in Radiant.
@Infernis, thanks for the kind words and support.
@seremtan, it does seem that when an artists discovers spec+norm maps they go crazy
@dONKEY, less waffle and more screenshots, I want see what you have been doing!
@Myth, wow long time no see, hope you have fun creating something new in Radiant.
@Infernis, thanks for the kind words and support.
@seremtan, it does seem that when an artists discovers spec+norm maps they go crazy
@dONKEY, less waffle and more screenshots, I want see what you have been doing!

Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
Some kind of a coaxial fractal focus whatever thing.
upper level:

mid level:

bottom level:

jumppad:

A lot of curves and phongshader to come...
upper level:

mid level:

bottom level:

jumppad:

A lot of curves and phongshader to come...

[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Screenshots

Hello again, I want to contact Hipshot, but I do not have his email address and zfight.com does not work. So maybe you have some leads on him, or Hipshot himself will contact me, if you guys have any information please send me on: juliantraciak+q3w@gmail.com or skype: julian.traciak
thanks, regards.
Re: Screenshots

I'm sorry I did not receive any messages, try to call me and then send message.cityy wrote:Sent you a message on skype.
Re: Screenshots
Nice, Julek.
What's that texture set? I don't recognize it.
What's that texture set? I don't recognize it.
Re: Screenshots
Thanks. This is my set, created specifically for this map. It has no name.Plan B wrote:Nice, Julek.
What's that texture set? I don't recognize it.
Re: Screenshots
I really like it.
Are you going to share them?
The textures, I mean.
Are you going to share them?
The textures, I mean.
Re: Screenshots
http://tbstudio.pl/download/jul2c.zip
here you go, you can use textures
here you go, you can use textures
!
I will! Thx a lot.Julek wrote:http://tbstudio.pl/download/jul2c.zip
here you go, you can use textures
Re: Screenshots
I came across an old and unfinished Quake 3 map. Reinstalled Radiant and started to play around with it. I'm going for the very original Quake 1 look 
Anyway, here are two editor shots. The lights are temporary of course.



Anyway, here are two editor shots. The lights are temporary of course.


Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
you might want to "cap" the diamond plating texture in that curve(patch)
Re: Screenshots
Thanks, but this is actually my first map if I ever finish it 
Yeah, I need to cap it. There are plenty of things left to do in those 2 shots.

Yeah, I need to cap it. There are plenty of things left to do in those 2 shots.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
Those crates in that first shot make me feel all warm and fuzzy inside.
Re: Screenshots
New map for Urban Terror HD : Nevada.
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_007.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_004.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_002.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_003.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_008.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_015.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_014.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_012.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_009.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_010.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_007.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_004.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_002.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_003.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_008.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_015.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_014.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_012.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_009.jpg[/lvlshot]
[lvlshot]http://www.urbanterror.info/fsteam/skaz/nevada_010.jpg[/lvlshot]
Re: Screenshots
Looks awesome!
Only suggestion is that the tire tracks in the first screenshot don't look nearly natural going around the bend. Cars can't turn that sharply and most drivers would curve around the apex. Also, front and rear tires don't match the exact same path along a bend.
Only suggestion is that the tire tracks in the first screenshot don't look nearly natural going around the bend. Cars can't turn that sharply and most drivers would curve around the apex. Also, front and rear tires don't match the exact same path along a bend.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
It becomes curvy...






[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Screenshots
Is that brush based or is that from a modelling program?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]