[lvlshot]
http://www.simonoc.com/images/design/ma ... of_ql1.jpg[/lvlshot]
I have been experimenting with QL recently (only had browser access last couple of weeks) and was curious about what I could do with the browser engine. I thought I would try and see if
Edge of Forever would work and to my surprise it mostly does ... except for the shader remap commands.

I can understand why ID left the remap code out of QL, it is prone to problems and can be abused causing engine crashes with client/server packet overflow errors.
I had to convert all the WAV files to OGG and include a couple of extra assets I used by mistake from Q3 (I know copyright issues, but it is only 3 textures and 1 sound file) I was surprised the browser loaded all the high resolution textures, sound files, coped with all the entity logic I created and allocated enough memory to load the map correctly. If only the shader remap commands would work, QL would be awesome for offline puzzle maps... If anyone is curious and wants to play the map inside of a browser here is the new pk3 file.
QL pk3 :
http://www.simonoc.com/files/maps/q3/mo ... al2_ql.zip
If you don't know how to play offline custom maps with QuakeLive then you need to check the
QL forums. There is a browser plugin or you have to manually place the pk3 in the right folder and make the pk3 read only. QL does housekeeping on its folders before running so you need to prevent it! Launch an offline/practice game with no bots, bring down the console and manually load the map ... Bingo! Puzzle mode!

Well he was evil, but he did build alot of roads. - Gogglor
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