Hello, I am new here

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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sadsack
Posts: 5
Joined: Sun Apr 22, 2012 1:47 pm

Hello, I am new here

Post by sadsack »

Hi,
I am working on a map for ET :rtcw: . I keep having a pronlem with this.

I try to run my map and it come with this error

sv_SetBrushModel: NULL
does anyone know what I can to to fix this???
Thank you
sadsack :smirk:
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Hello, I am new here

Post by obsidian »

viewtopic.php?f=10&t=2418
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Hello, I am new here

Post by dONKEY »

Iirc this happens when you have an entity that contains no solid brushes. When you use a model as an entity, for example a func_rotating you must include a small clip brush as part of the entity. It cant be just an origin brush and a model.
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Hello, I am new here

Post by Noruen »

Hi Sadsack.

You have empty entity in your mapfile. For example some deleted doors etc. Omepn your entitylist (press "E") and look for func_entities without arrow next to it. If you find one, select it do a control. If it is empty (nothing is selected in 3D/2D look and is IS selected in entitylist), delete it and recompile your map. Repeat this process untill succes :)
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Hello, I am new here

Post by cityy »

:olo:
www.ferdinandlist.de/leveldesign
sadsack
Posts: 5
Joined: Sun Apr 22, 2012 1:47 pm

Re: Hello, I am new here

Post by sadsack »

Thank you all.
I found it with your help. thanks
sadsack :q3:
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