U4EA wrote:This testing map with ammo boxes is total rubbish I've ever seen!!! Fuck off!!!
But it's way to get the unlimited ammo. Yes, I make crazy tests, yes, I make rubbishs, but sometime I get surprise like this issue... Try to make small test map in TA, put 4↑ ammo boxes with count key set to -50↓ in, compile, launch the map, grab ammo boxes and fire for about half hour. As I've said, unlimited ammo (reason is that you have ammo in negative value, so when you fire, the ammo counts backward - negative axis)
If you fire with 0 count, your weapon is blocked, so you can't fire enough more, but when it's before 0 (negative number), firing the weapon counts down the number to higher negative value, so you can fire every time you want without need to grab ammo box. Also the negative value isn't shown, so it realy adds to unlimited ammo feel.
Right?? Or need diagram?