Quake is 15.

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Mogul
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Quake is 15.

Post by Mogul »

http://bethblog.com/index.php/2011/06/2 ... niversary/

Interesting video. It's even somewhat lolsy because of how new talking about the internet seems to some of these people. :)
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
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Eraser
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Re: Quake is 15.

Post by Eraser »

Heh, nice to have a peek back into those days. I wasn't as much into gaming back in '96 as I have been since I played Quake 2 in '97, so I pretty much missed out on all the Quake and QuakeWorld stuff when it was new.

How much of that stuff Carmack talked about putting in QuakeWorld actually made it in there?
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Theftbot
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Re: Quake is 15.

Post by Theftbot »

Tattoo
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Re: Quake is 15.

Post by Tattoo »

I know this is an old topic but I felt like commenting on what Mogul said about the internet. Before Quake came out, we played Doom on a BBS with 4 players, sometimes 8 if the BBS had that many modems connected, and the internet wasn't available back then. I just heard about it in the Chicago area before Quake was released. I don't know long it was available for before then but we only played on a BBS before then. The owner of the main BBS I played on in Joliet showed me that we can edit levels for Doom and that's how I got started in level creation. When Quake came out, it was a big thing because in Doom, you couldn't have a room above another room. They were called sectors if I remember correctly. Quake changed all that and it was fun modding it. Then Zoid made Capture the Flag and it was even better, for me anyways.

@Mogul, This has probably been asked before but I just joined so I don't know. How is it that you joined in 1973?
obsidian
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Re: Quake is 15.

Post by obsidian »

It's a custom edited join date. Some people have them for lulz.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Tattoo
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Re: Quake is 15.

Post by Tattoo »

Oh, ok. Thanks obsidian. I was just wondering.
Mogul
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Re: Quake is 15.

Post by Mogul »

My original join date was in November of 2003, if I recall. At some point around 2005 or 2006, the site went down for reasons I can't remember, and when it came back up, most or all of us had to re-register our forum accounts.

I remember asking if I could either get my post count merged with my old account's post count, or have my register date changed to my original account's register date.

I don't recall the specifics of merging posts/accounts/etc, but one thing that happened that I didn't ask for was having my register date set back in the 70s.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
obsidian
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Re: Quake is 15.

Post by obsidian »

That makes it even more lulzy.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
megami
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Re: Quake is 15.

Post by megami »

That "short note" from Carmack really took me back. It was such a privilege to have been active in the gaming scene in those days - technology, culture, and "the industry" were at such a unique convergence of stages.
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MKJ
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Re: Quake is 15.

Post by MKJ »

indeed *happy tear*
Don Carlos
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Re: Quake is 15.

Post by Don Carlos »

ha! It was awesomeness being at the forefront of the networking age
SoM
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Re: Quake is 15.

Post by SoM »

:olo: at 0:49, joystick :olo:
[color=red][WYD][/color]S[color=red]o[/color]M
Mogul
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Re: Quake is 15.

Post by Mogul »

Yeah, reminds me of this guy I heard about that plays DOOM with a steering wheel. :olo:
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
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