Diablo III
Re: Diablo III
troll harder
nice!shaft wrote:killed diablo hardcore. sup?
Re: Diablo III
shaft wrote:killed diablo hardcore. sup?
lol nerds...
Re: Diablo III
I like how Memphis is the one who started this thread.
Re: Diablo III
Memphis wrote:oh really? you play a 'game' where you click on things repeatedly, on 'hard' mode? allow me to stand aghast and gape in aweshaft wrote: we play hardcore.
/goatse
actually, it means if you die it deletes your game and character. l2p n00b.
Re: Diablo III
yeah, but did you do it on hardcore?xer0s wrote:Got laid. Sup?
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Re: Diablo III
My copy is here and still sealed from launch day... I've just got back to the UK and travel again tomorrow, so refuse to open it / play it because I'll just ruin myself if I do... will be playing in 2 weeks though! Hopefully the "error 37" boss will have been conquered by then 
I've heard that real money market doesn't allow selling on US East Realm with a UK CD-Key... which would suck a nut... if anyone could confirm it would be much appreciated! I'll be wanting to hammer this hard with the aim to make money again (thats why I want to play on US East), so those who are interested, lets rock this shit in a few weeks

I've heard that real money market doesn't allow selling on US East Realm with a UK CD-Key... which would suck a nut... if anyone could confirm it would be much appreciated! I'll be wanting to hammer this hard with the aim to make money again (thats why I want to play on US East), so those who are interested, lets rock this shit in a few weeks

Re: Diablo III
Hey Turb, long time.
You heard right: http://us.battle.net/support/en/article ... nal-access
You heard right: http://us.battle.net/support/en/article ... nal-access
Make sure you register the game in The Americas.Players will have access to real-money auction houses in their “home” game region only, as determined by the country of residence registered to the player’s Battle.net account.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Diablo III
yeah but can you do better than actually doing real work?
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- Posts: 883
- Joined: Wed Jun 08, 1983 7:00 am
Re: Diablo III
Monetary reward for my gaming achievements is a fetish, I don't do it to survive; it's like people who enjoy spinning their money on the roulette table, instead I spin my time in the game and wish for the money to come out...Tsakali wrote:yeah but can you do better than actually doing real work?
The exhilaration of finding a Windforce or Eaglehorn from a boss run.... I've yet to match it in another game, yet I never even fired a Windforce I ever found myself, I sold them all unidentified and partied the money away in clubs

Re: Diablo III
no argument here... gambling is the most retarded form of "entertainment"
Re: Diablo III
Beat the game at 32. Good fun, I enjoyed Act IV thoroughly. 
Now on to Nightmare.

Now on to Nightmare.

[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Diablo III
Is it just me or was Act IV a bit short?
Re: Diablo III
Compared to the other acts, sure, but it was still a decent size. I liked it. 

[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Diablo III
nah...too busy for pc games ATM...fucking children...xer0s wrote:Got the game yet Geoff?
Re: Diablo III
Here's an interesting article regarding the longevity of the game and chasing loot: Legendary / Set items Immenseley Undertuned, High-end Weapons Trivialized
I haven't hit 60 yet so I don't know what it's like at end game. One thing I can say about itemization is that the auction house makes blacksmithing completely and utterly worthless.
For my level [43], I can get a fairly good weapon for ~10,000 gold and a moderately worse one for ~5,000 gold. The filtering mechanism can be fine tuned to search for exactly the stats and weapon attributes you need. For example, with one of my passive skills, I get a 15% damage bonus with a main hand sword or dagger. So I can filter the auction house to find one hand swords or daggers, with a minimum threshold [of my choosing] of strength and vitality and a socket for the best ruby gem I have at the time. I can also put a cap on the buyout price to reduce the search to what I'm willing to spend [or to filter out those dumbfucks with 1,000,000 gold buyouts]. I can then sort the resulting list by DPS in descending order and then pick the one with the best ancillary stats. It's a joy to use. Repeat again for my off hand, except this time I'm not restricted to sword or dagger.
Compared to blacksmithing. Where you have to spend craptons of gold [and eventually, need to have those pages] to upgrade the blacksmith so you can craft something even remotely close to your level. Then you have to have a crapton of mats on-hand to craft the same item multiple times so you can get something with one or [if you're incredibly lucky] two stats that you might be looking for. It's a total crap shoot, and so not worth the time or money. I have yet to craft something past level 10 that I used. I gave up completely on the blacksmith by the time I hit 20. I dunno what I'm still salvaging blues for, might be worth more vendoring them?!
I haven't hit 60 yet so I don't know what it's like at end game. One thing I can say about itemization is that the auction house makes blacksmithing completely and utterly worthless.
For my level [43], I can get a fairly good weapon for ~10,000 gold and a moderately worse one for ~5,000 gold. The filtering mechanism can be fine tuned to search for exactly the stats and weapon attributes you need. For example, with one of my passive skills, I get a 15% damage bonus with a main hand sword or dagger. So I can filter the auction house to find one hand swords or daggers, with a minimum threshold [of my choosing] of strength and vitality and a socket for the best ruby gem I have at the time. I can also put a cap on the buyout price to reduce the search to what I'm willing to spend [or to filter out those dumbfucks with 1,000,000 gold buyouts]. I can then sort the resulting list by DPS in descending order and then pick the one with the best ancillary stats. It's a joy to use. Repeat again for my off hand, except this time I'm not restricted to sword or dagger.
Compared to blacksmithing. Where you have to spend craptons of gold [and eventually, need to have those pages] to upgrade the blacksmith so you can craft something even remotely close to your level. Then you have to have a crapton of mats on-hand to craft the same item multiple times so you can get something with one or [if you're incredibly lucky] two stats that you might be looking for. It's a total crap shoot, and so not worth the time or money. I have yet to craft something past level 10 that I used. I gave up completely on the blacksmith by the time I hit 20. I dunno what I'm still salvaging blues for, might be worth more vendoring them?!
Re: Diablo III
The weapons he is trying to say are better than that legendary are actually worse. The vit bonus trumps the slightly lower DPS, plus 2 magic properties, but yeah, legendary items are usually weaker than rares.
The end game is just farming for gear, and for what purpose? Zerging through inferno? The game isn't really worth playing unless it's hardcore mode. It shifts the focus from obtaining loot for no reason to survival, which is nigh impossible. In hardcore there is no end game, just the high of narrow escapes and the memories of crushing defeats.
I can recall each of my deaths with vivid detail. Arcaneflamer, the melee wizard who was one shotted by a purple's giant hammer in act 2. VooDooMer, the witch doctor who taught me the importance of vitality as he was maimed by a single pestilence mob in act 3. Watching helplessly as two comrades were destroyed by Belial right before my very eyes. They will live on in the hall of fallen heroes.
The end game is just farming for gear, and for what purpose? Zerging through inferno? The game isn't really worth playing unless it's hardcore mode. It shifts the focus from obtaining loot for no reason to survival, which is nigh impossible. In hardcore there is no end game, just the high of narrow escapes and the memories of crushing defeats.
I can recall each of my deaths with vivid detail. Arcaneflamer, the melee wizard who was one shotted by a purple's giant hammer in act 2. VooDooMer, the witch doctor who taught me the importance of vitality as he was maimed by a single pestilence mob in act 3. Watching helplessly as two comrades were destroyed by Belial right before my very eyes. They will live on in the hall of fallen heroes.
Re: Diablo III
For demon hunter and wizard, vit is useless because anything in inferno can one shot you. We only survive through the use of certain builds and anything outside that is just raw dps.