Anyways, I moved all my compilers over to the new drive and attempted to compile with a .bat file. All directories are correct, the computer was able to locate them and perform... well, most of their tasks. Unfortunately, at the end, when it gets to this part:
Code: Select all
C:\ioquake3\compilers>"C:\Compilers\bspc\bspc.exe" -bsp2aas -connect 127.0.0.1:7
525 "C:\ioquake3\baseq3\maps\testsphere.bsp" -noverbose -forcesidesvisible -opti
mize
Code: Select all
C:\ioquake3\compilers>"C:\Compilers\q3map\q3map_2.5.16_win32_x86\q3map2.exe" -fs
_basepath "C:\ioquake3" -fs_game "baseq3" -connect 127.0.0.1:7525 "C:\ioquake3\b
aseq3\maps\testsphere.map"
2.5.16
4 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
VFS Init: C:/ioquake3/baseq3/
VFS Init: C:/ioquake3/baseq3/
--- BSP ---
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/pasctf3.shader
entering scripts/q3banner.shader
entering scripts/q3banner_trans.shader
entering scripts/ad_content.shader
entering scripts/ad_trim.shader
entering scripts/liquids.shader
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gfx.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/hell.shader
entering scripts/models.shader
entering scripts/museum.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skies.shader
entering scripts/skin.shader
entering scripts/terrademoQ3.shader
entering scripts/test.shader
entering scripts/base_floor2.shader
entering scripts/base_wall2.shader
WARNING: Unknown surfaceparm: "nomipmap"
WARNING: Unknown surfaceparm: "nomipmap"
entering scripts/ctf2.shader
entering scripts/liquids2.shader
entering scripts/proto2.shader
entering scripts/sfx2.shader
entering scripts/skies2.shader
entering scripts/stone2.shader
entering scripts/team.shader
entering scripts/terrain.shader
entering scripts/tim.shader
entering scripts/pasduel1.shader
entering scripts/e7.shader
Script file scripts/evil8_env.shader was not found
Script file scripts/evil8_floor.shader was not found
entering scripts/evil8_base.shader
Script file scripts/evil8_fx.shader was not found
Script file scripts/evil8_grate.shader was not found
Script file scripts/evil8_lights.shader was not found
Script file scripts/evil8_trim.shader was not found
Script file scripts/evil8_wall.shader was not found
Script file scripts/e8.shader was not found
entering scripts/plants_soc.shader
entering scripts/pasctf4.shader
entering scripts/snakes.shader
entering scripts/romanduel.shader
entering scripts/bark.shader
Script file scripts/blueinflictsky.shader was not found
entering scripts/blueinflictsky2.shader
entering scripts/pukka3tourney2.shader
entering scripts/terblend_soc.shader
entering scripts/amphi_holiday.shader
entering scripts/xmasornament.shader
entering scripts/itemspawn.shader
entering scripts/spawn.shader
entering scripts/tokyo.shader
entering scripts/arctic.shader
Script file scripts/amphi_holiday_2.shader was not found
entering scripts/amphi_holiday_xmas.shader
Script file scripts/chronicle1.shader was not found
entering scripts/soaringhigh.shader
entering scripts/aqua.shader
Loading C:\ioquake3\baseq3\maps\testsphere.map
entering C:\ioquake3\baseq3\maps\testsphere.map
WARNING: Couldn't find image for shader textures/gothic_wall/iron01_e_flicker
Entity 0, Brush 152: duplicate plane
Entity 0, Brush 157: duplicate plane
Entity 0, Brush 162: duplicate plane
Entity 0, Brush 167: duplicate plane
WARNING: Couldn't find image for shader textures/base_support/aluminum
WARNING: Couldn't find image for shader textures/base_wall/metaltech05final
0 areaportals
Size: -2560, -1552, -2432 to 3232, 2688, 2248
block size = { 1024 1024 1024 }
265 leafs filled
writing C:\ioquake3\baseq3\maps\testsphere.prt
--- WriteSurfaceExtraFile ---
Writing C:\ioquake3\baseq3\maps\testsphere.srf
Writing C:\ioquake3\baseq3\maps\testsphere.bsp
Wrote 0.7 MB (716164 bytes)
2 seconds elapsed
C:\ioquake3\compilers>"C:\Compilers\q3map\q3map_2.5.16_win32_x86\q3map2.exe" -fs
_basepath "C:\ioquake3" -fs_game "baseq3" -vis -connect 127.0.0.1:7525 "C:\ioqua
ke3\baseq3\maps\testsphere.map"
2.5.16
4 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
VFS Init: C:/ioquake3/baseq3/
VFS Init: C:/ioquake3/baseq3/
--- Vis ---
Loading C:\ioquake3\baseq3\maps\testsphere.bsp
Loading C:\ioquake3\baseq3\maps\testsphere.prt
607 portalclusters
1960 numportals
1494 numfaces
3920 active portals
0 hint portals
visdatasize:48568
--- BasePortalVis (3920) ---
0...1...2...3...4...5...6...7...8...9... (0)
8 average number of passages per leaf
8 MB required passage memory
--- CreatePassages (3920) ---
0...1...2...3...4...5...6...7...8...9... (0)
--- PassagePortalFlow (3920) ---
0...1...2...3...4...5...6...7...8...9... (40)
creating leaf vis...
Total visible clusters: 236452
Average clusters visible: 389
Writing C:\ioquake3\baseq3\maps\testsphere.bsp
Wrote 0.7 MB (764732 bytes)
41 seconds elapsed
C:\ioquake3\compilers>"C:\Compilers\q3map\q3map_2.5.16_win32_x86\q3map2.exe" -fs
_basepath "C:\ioquake3" -fs_game "baseq3" -light -bounce 8 -fastbounce -dark -di
rtdepth 32 -dirtscale 3 -dirty -patchshadows -samples 3 -scale 1.2 -shade -cpma
// -threads 3 1.25 -connect 127.0.0.1:7525 "C:\ioquake3\baseq3\maps\testsphere.m
ap"
2.5.16
3 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
VFS Init: C:/ioquake3/baseq3/
VFS Init: C:/ioquake3/baseq3/
--- Light ---
Radiosity enabled with 8 bounce(s)
Fast bounce mode enabled
Dark lightmap seams enabled
Dirtmapping depth set to 32.0
WARNING: Unknown argument "32"
Dirtmapping scale set to 3.0
WARNING: Unknown argument "3"
Dirtmapping enabled
Patch shadow casting enabled
Adaptive supersampling enabled with 3 sample(s) per lightmap texel
All light scaled by 1.200000
Phong shading enabled
Enabling Challenge Pro Mode Asstacular Vertex Lighting Mode (tm)
WARNING: Unknown argument "//"
WARNING: Unknown argument "1.25"
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/pasctf3.shader
entering scripts/q3banner.shader
entering scripts/q3banner_trans.shader
entering scripts/ad_content.shader
entering scripts/ad_trim.shader
entering scripts/liquids.shader
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gfx.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/hell.shader
entering scripts/models.shader
entering scripts/museum.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skies.shader
entering scripts/skin.shader
entering scripts/terrademoQ3.shader
entering scripts/test.shader
entering scripts/base_floor2.shader
entering scripts/base_wall2.shader
WARNING: Unknown surfaceparm: "nomipmap"
WARNING: Unknown surfaceparm: "nomipmap"
entering scripts/ctf2.shader
entering scripts/liquids2.shader
entering scripts/proto2.shader
entering scripts/sfx2.shader
entering scripts/skies2.shader
entering scripts/stone2.shader
entering scripts/team.shader
entering scripts/terrain.shader
entering scripts/tim.shader
entering scripts/pasduel1.shader
entering scripts/e7.shader
Script file scripts/evil8_env.shader was not found
Script file scripts/evil8_floor.shader was not found
entering scripts/evil8_base.shader
Script file scripts/evil8_fx.shader was not found
Script file scripts/evil8_grate.shader was not found
Script file scripts/evil8_lights.shader was not found
Script file scripts/evil8_trim.shader was not found
Script file scripts/evil8_wall.shader was not found
Script file scripts/e8.shader was not found
entering scripts/plants_soc.shader
entering scripts/pasctf4.shader
entering scripts/snakes.shader
entering scripts/romanduel.shader
entering scripts/bark.shader
Script file scripts/blueinflictsky.shader was not found
entering scripts/blueinflictsky2.shader
entering scripts/pukka3tourney2.shader
entering scripts/terblend_soc.shader
entering scripts/amphi_holiday.shader
entering scripts/xmasornament.shader
entering scripts/itemspawn.shader
entering scripts/spawn.shader
entering scripts/tokyo.shader
entering scripts/arctic.shader
Script file scripts/amphi_holiday_2.shader was not found
entering scripts/amphi_holiday_xmas.shader
Script file scripts/chronicle1.shader was not found
entering scripts/soaringhigh.shader
entering scripts/aqua.shader
Loading C:\ioquake3\baseq3\maps\testsphere.bsp
Loading C:\ioquake3\baseq3\maps\testsphere.srf
Loading C:\ioquake3\baseq3\maps\testsphere.map
entering C:\ioquake3\baseq3\maps\testsphere.map
--- SmoothNormals ---
--- SetupGrid ---
Grid size = { 64, 64, 128 }
225589 grid points
C:\ioquake3\compilers>"C:\Compilers\bspc\bspc.exe" -bsp2aas -connect 127.0.0.1:7
525 "C:\ioquake3\baseq3\maps\testsphere.bsp" -noverbose -forcesidesvisible -opti
mize