Screenshots
Re: Screenshots
50% brushes, 50% curves. No models yet.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Screenshots
That kind of geometry is a pain in the ass to build in Radiant, so that's pretty spiffy.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Re: Screenshots
Looks slick, I dig the minimalist look. First shot reminds me of a curvacious version of The Dark Zone.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
Probably a lot of overdraw with intersecting/overlapping brushes and patches to avoid LOD/sparklies, but why not.
Looks great
Looks great

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Re: Screenshots
Sweet stuff sock, as usual. 

Re: Screenshots
Damn curves, get out of my mind! 



[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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Re: Screenshots
I just said "woah" out loud.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
That just make it in my top ten of badass things done with quake haha
Re: Screenshots
sst13:Maverickcomp entry? :DDD THAT IS THE SICKAST SHIT EVAH. WTF GIMME MORE xD
Re: Screenshots
at sst13: the last pictures is cool.
But what height is the staircase?
is this 16? better for playing is 12 and for view is 8.
at the ceiling from q3 ps2 endgame Map would look good.

But what height is the staircase?
is this 16? better for playing is 12 and for view is 8.
at the ceiling from q3 ps2 endgame Map would look good.

Re: Screenshots
The stairs are 10 units. 8 units in radiant but I need to scale this map by 1.25 during the compile process.
@Bliccer: It's too early for Maverickcomp:
@Bliccer: It's too early for Maverickcomp:

The map created must be a completely new map that was created specifically for this competition. This means the map is created when the competition starts and not beforehand.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Screenshots
awesome sst13!
I'll hope you enter the mav competition.
I'll hope you enter the mav competition.
[url]http://www.g0th.se[/url]
Re: Screenshots
@cityy & g0th-: Maybe... need to check my "maps todo list" for maps i didn't started yet.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Screenshots
WIP Media
[lvlshot]http://www.team-blur-games.com/odium/od_des_1.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/od_des_2.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/od_des_3.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/od_des_1.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/od_des_2.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/od_des_3.jpg[/lvlshot]
Re: Screenshots
that looks really cool, o'dium
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Re: Screenshots
Quite atmospheric (besides the obvious placeholder textures), and good work as usual. I'm not sure if it's a result of screenshot capturing though, but the latter two shots seem a bit too dark / high-contrast. If it's because of the natural lighting in-game, I would personally tone down on the difference between dark and light areas. It appears to be too strong, like a contrast overdose. (Pun intended)
[color=#00FF00][b]EmeraldProductions[/b][/color]
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Re: Screenshots
^ what he said
Re: Screenshots
Just a lil' something from a WIP level:


Re: Screenshots
What is it gonna be? An e+ level?
You might wanna increase the contrast of your textures a bit and lower the light intensity of the torches.
You might wanna increase the contrast of your textures a bit and lower the light intensity of the torches.
www.ferdinandlist.de/leveldesign
Re: Screenshots
Yeah trying something new for the mod...
Thanks for the tips, I'll look into it. I really want this to end up looking awesome, so a lot more is going to be done with it.
Thanks for the tips, I'll look into it. I really want this to end up looking awesome, so a lot more is going to be done with it.
Re: Screenshots
I've never liked the same texture used on the walls and ceiling. I know it's kind of nitpicky, since it's hard to vary rock textures up without using custom ones, but it looks like the same texture on the stairs, walls, and ceiling. Again, nitpciky cause I'd say it looks dated, but obviously Q3 is dated. Maybe even if you stuck with those textures you could think of some way to break up the ceiling, like the torches do for the wall. I'd suggest some kind of trim on the floor too where it meets the wall or at the bottom of the walls so it doesn't look like the texture is ending so abruptly. Too cool of an archway to just make it look like it's haphazardly placed on a layer of bricks instead of being anchored to them/the ground.
Looks good, I know you said it's a WIP so I'm not saying you wouldn't have done any of this or already don't know it
Looks good, I know you said it's a WIP so I'm not saying you wouldn't have done any of this or already don't know it

Re: Screenshots
Still work in progress but I've made a few changes. Ceiling is more detailed, lighting is less saturated, there's trims along the lower end of the walls and added some dust build up on the floor.


Re: Screenshots
Re: Screenshots
Eraser - you don't use r_overbrightbits?