Advanced Portal and Hinting Optimization Tutorial
Nice work obsidian :icon14:
Another thing I found useful, is to have two different hint shaders, one with surfaceparam hint, and one without.
This gives you finer control of how far your hints split (brushes with surfaceparam hint split before normal brushes). I call the one without surfaceparam hint 'subtlehint'. That, along with hintskip is included with the common shaders for ET in radiant 1.4
Another thing I found useful, is to have two different hint shaders, one with surfaceparam hint, and one without.
This gives you finer control of how far your hints split (brushes with surfaceparam hint split before normal brushes). I call the one without surfaceparam hint 'subtlehint'. That, along with hintskip is included with the common shaders for ET in radiant 1.4
Here's a quick example of the hint/subtlehint thing I mentioned:
http://www.worldwidegaming.org/modules. ... topic&t=30
The common shaders distributed with radiant have gone back and forth between including 'surfaceparam hint' in the common/hint shader. It is desireable to have both, so check how 'hint' is defined for your particular game before you go making another one.
http://www.worldwidegaming.org/modules. ... topic&t=30
The common shaders distributed with radiant have gone back and forth between including 'surfaceparam hint' in the common/hint shader. It is desireable to have both, so check how 'hint' is defined for your particular game before you go making another one.
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Re: Advanced Portal and Hinting Optimization Tutorial
Hey
Thanks for the precision. They are very helpful.
The whole tutorial is absolutely wonderful. I am looking forward to some more nice interesting discussions.
Thanks for the precision. They are very helpful.
The whole tutorial is absolutely wonderful. I am looking forward to some more nice interesting discussions.
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Re: Advanced Portal and Hinting Optimization Tutorial

wait...

Six year bump? Crazy.
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Re: Advanced Portal and Hinting Optimization Tutorial
I'm not saying that's a bot, but it's pretty likely a bot.
[WYD]
Re: Advanced Portal and Hinting Optimization Tutorial
Not necessarily, a good hinting tutorial is hard to find.
Obsidian you mind if i add it to my site?
Obsidian you mind if i add it to my site?
Re: Advanced Portal and Hinting Optimization Tutorial
Why? It's right here if anyone needs it. 

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Advanced Portal and Hinting Optimization Tutorial
I like to collect info that is of some use, but if you don't want it to be redistributed in that way it's cool.
Re: Advanced Portal and Hinting Optimization Tutorial
Hello,
First, thanks for your tutorial
I'm replying to ask if you could replace the dead links of the tutorial with the Internet Archive ones? They're all on it
Thanks again, and sorry to bump just for this.
Edit: Maybe a PM would have been more accurate, sorry... Though I can ask which editor/version you used, I'm mapping under Gtk 1.4, and I find the 2D portal view with too big blue borders, since on you screenshots they're fine?
First, thanks for your tutorial

I'm replying to ask if you could replace the dead links of the tutorial with the Internet Archive ones? They're all on it

Thanks again, and sorry to bump just for this.
Edit: Maybe a PM would have been more accurate, sorry... Though I can ask which editor/version you used, I'm mapping under Gtk 1.4, and I find the 2D portal view with too big blue borders, since on you screenshots they're fine?
Re: Advanced Portal and Hinting Optimization Tutorial
I'm using GtkRadiant 1.5.0.
I'll see if I can fix the links.
I'll see if I can fix the links.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]