Hi,
I have created an HTML doc entitled Structures and Typed Enums Used in the Quake III Arena Source Code to make my Q3A hacking easier. It contains the commented source code of many of the structures and enums used in the Q3A code (from the original headers) cross-referenced to each other. I thought that this doc might also be useful for others, so here is s link where you can read or download it:
http://linradiant.intron-trans.hu/docs/ ... tures.html
Cross-referenced HTML doc on Q3A structures and enums
Re: Cross-referenced HTML doc on Q3A structures and enums
Nice effort, although hitting the F12 button in Visual Studio does pretty much the same 

Re: Cross-referenced HTML doc on Q3A structures and enums
MinGW/Msys. A lot of people (including me) don't use MS sh#t. And what about Linux programmers?Eraser wrote:Nice effort, although hitting the F12 button in Visual Studio does pretty much the same
Re: Cross-referenced HTML doc on Q3A structures and enums
True. Don't be hating on Visual Studio though. Anti-MS sentiments are so 90's.
Re: Cross-referenced HTML doc on Q3A structures and enums
Has anything changed about M$ since the 90's?Eraser wrote:True. Don't be hating on Visual Studio though. Anti-MS sentiments are so 90's.

I don't hate MS stuff, I just dislike it (there is a difference). I tried the IDE of MS Visual C++ once, but found it far too bloated and complicated. For me using MinGW/Msys has several advantages. The system is very compatible with Linux, so I can build my stuff using almost the same Makefiles and the same procedure. The whole build process is transparent, you can tweak anything if you don't like the way it works. For IDE I use Geany which is very capable. Mingw + Msys + Geany (+ maybe GDB) together make a very comfortable environment, IMO on par with MS Visual C++.