Cross-referenced HTML doc on Q3A structures and enums

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speaker
Posts: 167
Joined: Sun Jan 13, 2008 8:34 pm

Cross-referenced HTML doc on Q3A structures and enums

Post by speaker »

Hi,

I have created an HTML doc entitled Structures and Typed Enums Used in the Quake III Arena Source Code to make my Q3A hacking easier. It contains the commented source code of many of the structures and enums used in the Q3A code (from the original headers) cross-referenced to each other. I thought that this doc might also be useful for others, so here is s link where you can read or download it:

http://linradiant.intron-trans.hu/docs/ ... tures.html
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Eraser
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Joined: Fri Dec 01, 2000 8:00 am

Re: Cross-referenced HTML doc on Q3A structures and enums

Post by Eraser »

Nice effort, although hitting the F12 button in Visual Studio does pretty much the same :)
speaker
Posts: 167
Joined: Sun Jan 13, 2008 8:34 pm

Re: Cross-referenced HTML doc on Q3A structures and enums

Post by speaker »

Eraser wrote:Nice effort, although hitting the F12 button in Visual Studio does pretty much the same :)
MinGW/Msys. A lot of people (including me) don't use MS sh#t. And what about Linux programmers?
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Eraser
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Re: Cross-referenced HTML doc on Q3A structures and enums

Post by Eraser »

True. Don't be hating on Visual Studio though. Anti-MS sentiments are so 90's.
speaker
Posts: 167
Joined: Sun Jan 13, 2008 8:34 pm

Re: Cross-referenced HTML doc on Q3A structures and enums

Post by speaker »

Eraser wrote:True. Don't be hating on Visual Studio though. Anti-MS sentiments are so 90's.
Has anything changed about M$ since the 90's? :)

I don't hate MS stuff, I just dislike it (there is a difference). I tried the IDE of MS Visual C++ once, but found it far too bloated and complicated. For me using MinGW/Msys has several advantages. The system is very compatible with Linux, so I can build my stuff using almost the same Makefiles and the same procedure. The whole build process is transparent, you can tweak anything if you don't like the way it works. For IDE I use Geany which is very capable. Mingw + Msys + Geany (+ maybe GDB) together make a very comfortable environment, IMO on par with MS Visual C++.
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