other than that, there's some good stuff ITT

http://en.wikipedia.org/wiki/Psychological_projectionseremtan wrote:...without resorting to the old broken tile routine. no offence, but that shit is about as fresh as christ's ball sweat...
A higher lightmap resolution might fix that. worldspawnEraser wrote: There's a jagged shadow under the lip of the roof:
Why not make the whole thing a patch?Eraser wrote: And a closeup of one of the windows shows a clear difference between lighting on the brush and the patch (a square cylinder) above it:
Mmm, beerEraser wrote:Oh also, I added a barrel:
[lvlshot]https://dl.dropbox.com/u/18687963/map/barrel_0.jpg[/lvlshot]
RealisticEraser wrote:Which we can shoot at
[lvlshot]https://dl.dropbox.com/u/18687963/map/barrel_1.jpg[/lvlshot]
Oh, that's not a beer... There was a dynamiteEraser wrote:But be careful, it explodes! And that, as you can see, hurts.
[lvlshot]https://dl.dropbox.com/u/18687963/map/barrel_2.jpg[/lvlshot]
RealisticEraser wrote:There's debris flying all over the place:
[lvlshot]https://dl.dropbox.com/u/18687963/map/barrel_3.jpg[/lvlshot]
Wow, fantasticEraser wrote:And that leaves a bit of a crater:
[lvlshot]https://dl.dropbox.com/u/18687963/map/barrel_4.jpg[/lvlshot]
I really wouldn't toss lightmapscale at every single problem, it creates a bunch of other issues for every issue it solves that are even more complicated to fix. The main takeaway from this situation is this: increasing lightmap scale when you have jagged shadows just creates higher resolution jagged shadows. It doesn't actually solve the problem.themuffinman wrote:A higher lightmap resolution might fix that. worldspawnEraser wrote: There's a jagged shadow under the lip of the roof:_lightmapscale = 0.125
Oh, so close.dONKEY wrote:Oh the jaggy shadow....higher res lightmapscale will pronably give you higher res jaggies. External lightmaps for the win, everytime.
http://en.wikipedia.org/wiki/RawKaz wrote:http://en.wikipedia.org/wiki/Psychological_projectionseremtan wrote:...without resorting to the old broken tile routine. no offence, but that shit is about as fresh as christ's ball sweat...
Very nice. Shame the resolution isn't a bit higher.nbohr1more wrote:One of The Dark Mod's most visually exceptional mappers, Johannes Burock, made a panorama
screen of his enormous WIP. Enjoy:
http://minus.com/m3NarQriV/1f
(Click the link to see the full resolution panorama.)