Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Screenshots

Post by Bliccer »

Where is the I like button?
Very nice, indeed. Although it's good for playing circumstances, I think the light is too bright. But I guess you will change that anyway later.
geX
Posts: 27
Joined: Fri Jan 30, 2009 5:48 pm

Re: Screenshots

Post by geX »

Some WIP from the same map as the last screenshot.

Image
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

looks nice gex, colors are really great and makes the scene a lot more interesting.
it looks as the cable is floating in the air though
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geX
Posts: 27
Joined: Fri Jan 30, 2009 5:48 pm

Re: Screenshots

Post by geX »

Thanks! Yeah we tend to not be afraid about using some color and mixing it up. We are tired of the gray Gears of War look many games can have. Bring some color into it!

I can see what you mean about the cable, I guess its the angle and the shadow on it that does it. I assure you its on the floor :)
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

AEon's Run - 1 - Escape a Portal 2 map

Post by AEon »

Been a long while, but recently I decided to look into Portal 2's built-in level editor (the Puzzle Maker). Though simple, and quite restricted it was interesting. You are working on a (guess: 256³ unit per cube) 25³ cube grid for geometry. But get some nifty objects that you can link...
  • Image
Here is my first attempt to get as much out of the editor as possible. Not in the puzzle context, but more in the single player exploration (with secret areas) and visual style department. I had a lot of fun building the map, and since the editor is so restricted the time it takes to build something is really nice and low. 26h build-time over 6 days.

For those who own Portal 2 please give the map a spin over at my Steam Workshop: AEon's Run - 1 - Escape (Portal 2).

(You might need to actually visit the top level of my Workshop and click on the green + in the icon of the map, to have Steam download the map for you and add it to Portal 2's map queue.)
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: Screenshots

Post by EmeraldTiger »

@Nouren: The theme is developing nicely. The green lighting gives it it's own appearance and fashion without looking overdone or distasteful.

@GeX: The wire does look a tad strange, but other than that it's impressive work. And I agree about throwing in color to spice up bland environments - that's something a lot of games could use these days, and adds visual variety to scenes.

@AEon: Screenshots are neat and clean, and have that classic Portal-style to them which I see a lot. Shame I don't own the game though, it'd be interesting to try out if I did have it.

Not Quake 3, but just a showcase-thingy of some practice with UE3. Nothing too fancy, an attempt to make some kind of mining site by practicing with lighting, terrain, and static meshes. (ignore the arrows lol, it's an editor shot)
Image
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Looks good. The specular on some of the walls looks much too high unless those rocks are supposed to be wet.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Re: Screenshots

Post by seremtan »

nbohr1more wrote:Image
sexy
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

Some shots of my entry for the MSG competition; gonna upload a beta soon.

[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/3.jpg[/lvlshot]

[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/4.jpg[/lvlshot]

[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/5.jpg[/lvlshot]

[lvlshot]https://dl.dropbox.com/u/15072710/MSGcompetition2012/Screenshots/week7/6.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
HomerJ
Posts: 128
Joined: Thu Mar 01, 2012 7:52 am

Re: Screenshots

Post by HomerJ »

looks very cool. Apart from not looking cartoon-ish, the pics give me a strong TF2 feeling....which is a good thing :up:
Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: Screenshots

Post by Delirium »

Wow Cityy, looks pretty good man! Wd
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
geX
Posts: 27
Joined: Fri Jan 30, 2009 5:48 pm

Re: Screenshots

Post by geX »

We promised our followers a new screenshot when we got to a 100 likes on our facebook page. We posted 2 :)

Image

Image
MrLego
Posts: 67
Joined: Tue Jul 21, 2009 11:00 pm

Re: Screenshots

Post by MrLego »

Looks nice cityy - keep up the good work!
[color=#4040FF][b]www.mrlego.com[/b][/color]
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

cityy: Looks great as usual!

o'dium: Kick ass weapon model. That model alone makes me want to play the game!

A shot from my map for the Maverick Servers Mapping Competition:

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/Solarium_1.jpg[/lvlshot]
Pext
Posts: 4257
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Re: Screenshots

Post by Pext »

@phantazm: nice coloring

i'm looking forward to see the competion maps
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CZghost
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Re: Screenshots

Post by CZghost »

@phantazm: It looks like a Quake Live level... Will make QL verison of this map?
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phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Pext: Thanks man.

CZghost: I suppose if they want it I will make a QL version of it :)

More progress on the competition map:

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/solarium_1-1.jpg[/lvlshot]

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/solarium_2.jpg[/lvlshot]
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GONNAFISTYA
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Re: Screenshots

Post by GONNAFISTYA »

:up:
Kaz
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Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

GONNAFISTYA wrote::up:
:up:

I assume you'll get around to making those lights suitably grungified?
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Screenshots

Post by Fjoggs »

Love it. My favourite map from the competition by far!
+JuggerNaut+
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Joined: Sun Oct 14, 2001 7:00 am

Re: Screenshots

Post by +JuggerNaut+ »

That's awesome.
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: Screenshots

Post by ^Ghost »

Map is for Defrag Mod

before
[lvlshot]http://i.imgur.com/csuRsh.jpg[/lvlshot]
after
[lvlshot]http://i.imgur.com/BZiYJh.jpg[/lvlshot]
before
[lvlshot]http://i.imgur.com/wnL2jh.jpg[/lvlshot]
after
[lvlshot]http://i.imgur.com/oTl4Uh.jpg[/lvlshot]

comments, complaints, suggestions?

ignore the plant/tree models.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: Screenshots

Post by Delirium »

I like the new textures, but the light is a little boring, spice it up with a few spotlights or something :)
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cityy
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Re: Screenshots

Post by cityy »

[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/5.jpg[/lvlshot]

Here's the level I'm making for the Xonotic Competition; roughly 2 days of work. I got the initial layout sorted; looking to release a beta soon.
www.ferdinandlist.de/leveldesign
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