Menace, Q3 CTF Map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Menace, Q3 CTF Map

Post by voyager »

Hello, i done my very very first QIII map :3 I was inspiring by BlackCathedrall map, and was using some textures from that map. Few models from different sources and music from horror game Amnesia. Creation time is about 4 months because i'm very lazy sometimes. Accepting any suggestions, feedbacks and criticism.

DropBox, 10Mb

Few screenshots:
http://dl.dropbox.com/u/13155565/scrm/Q ... -21-26.png
http://dl.dropbox.com/u/13155565/scrm/Q ... -43-09.png
http://dl.dropbox.com/u/13155565/scrm/Q ... -03-43.png
http://dl.dropbox.com/u/13155565/scrm/Q ... -13-26.png

And small video of old version
http://www.youtube.com/watch?v=Fy7RVIIUbIg
Last edited by voyager on Mon Jul 23, 2012 7:17 pm, edited 1 time in total.
[url=http://voyager-m.16mb.com/]My maps[/url]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Menace, Q3 CTF Map

Post by cityy »

I did not check the map yet but I wanted to let you know that you may not redistribute QL textures with Q3 maps or simular projects.
www.ferdinandlist.de/leveldesign
voyager
Posts: 21
Joined: Sun Nov 14, 2010 10:36 pm

Re: Menace, Q3 CTF Map

Post by voyager »

I hope no one from ID Software participate in this forum ;p
[url=http://voyager-m.16mb.com/]My maps[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Menace, Q3 CTF Map

Post by obsidian »

Probably not, but it's not in good etiquette. There are plenty of textures out there you can swap them with, or roll your own.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: Menace, Q3 CTF Map

Post by Tanica46 »

a bit of feedback

No aas, no Bots, no Fun with the map
= Bad Mapping.

is not that hard with BSPC.
Copy from bspc.exe(in GtkRadiant 1.5.0 folder) in your maps folder.
And this in a bat file.
bspc -forcesidesvisible -bsp2aas q3menace_rc.bsp

BSPC creates a aas file.

by this map "BSPC run time is 42 seconds"
----------------------------------------
"inspiring by BlackCathedrall " where?

The textures are not good for corners and edges or you can use the Surface Inspector.
The theme is then:
A beautiful day with the Surface Inspector.

The search for the weapon is good, for quick games but not.
Place a shotgun near the base for test with Bots.
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