Screenshots
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- Posts: 494
- Joined: Tue Mar 31, 2009 11:14 am
Re: Screenshots
for sure. will there be a q3a version?
Re: Screenshots
Thanks guys, I most likely wont make a Q3 version of this map.
www.ferdinandlist.de/leveldesign
Re: Screenshots
[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/21.jpg[/lvlshot]
[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/22.jpg[/lvlshot]
Put another 1.5 hours of work into this one tonight, still fun.
Why is nobody posting WIP shots lately? I feel like a clown.
[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/22.jpg[/lvlshot]
Put another 1.5 hours of work into this one tonight, still fun.
Why is nobody posting WIP shots lately? I feel like a clown.
www.ferdinandlist.de/leveldesign
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- Posts: 392
- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
Looks snazzy. Great color contrast is utilized with the blue computer screens sitting against the orange sky radiating upon the drab, metallic environment, without appearing tawdry.
The rock walls in the second screenshot are far too angular though, and seem highly unnatural. I would either break it up with some uneven, complex geometry with clipping added to ensure non-disruptive gameflow. Phong shading would also help in removing the hard light differences between adjacent faces.
The rock walls in the second screenshot are far too angular though, and seem highly unnatural. I would either break it up with some uneven, complex geometry with clipping added to ensure non-disruptive gameflow. Phong shading would also help in removing the hard light differences between adjacent faces.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
Dumb question maybe, but what game/mod is that for, cityy?
Re: Screenshots
Ty Emeraldtiger! I will look into the rock detail.
@Eraser:
It's for Xonotic, a standalone game running on the darkplaces engine.
Here is a VOD btw if anyone wants to see a bit more of the map:
http://www.youtube.com/watch?v=tbG3jKE925k
@Eraser:
It's for Xonotic, a standalone game running on the darkplaces engine.
Here is a VOD btw if anyone wants to see a bit more of the map:
http://www.youtube.com/watch?v=tbG3jKE925k
www.ferdinandlist.de/leveldesign
Re: Screenshots
I know you said probably not, but a q3 version of that level would be very appreciated! It looks fab.
Re: Screenshots
I think it'd help alot if you can do something to make it less dark / more contrast / more colorful lighting. Lava pit + blue teleporter lighting is good --> expand on that?
Re: Screenshots
Had the same thought last night, Kaz. 
[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/25.jpg[/lvlshot]

[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/25.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
Re: Screenshots
Nah, I like looking at people's WIP.cityy wrote: Why is nobody posting WIP shots lately? I feel like a clown.
Can't speak for anyone else, but for me, I am working on something, but don't have that much time at the moment.
Keep it coming man, inspires me to find more time.
Re: Screenshots
This. I haven't tried mapping since the Quake II days making crappy maps with Qoole99 that my little brother and I would play...but I enjoy lurking lvlworld and this forum is the reason I registered an account here. I'm sorry I'm quiet, but I truly enjoy seeing all the work done heredONKEY wrote:Nah, I like looking at people's WIP.cityy wrote: Why is nobody posting WIP shots lately? I feel like a clown.
Can't speak for anyone else, but for me, I am working on something, but don't have that much time at the moment.
Keep it coming man, inspires me to find more time.


edit: and no disrespect dONKEY, I know it's not the same, you're a great mapper! I especially have loved your cave/rock/outdoor work
Re: Screenshots
Heh, ok then guys.
[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/31.jpg[/lvlshot]
Extending ceillings atm and trying to extend the blue color accents.
[lvlshot]https://dl.dropbox.com/u/15072710/XonoticCompetition2012/Screenshots/31.jpg[/lvlshot]
Extending ceillings atm and trying to extend the blue color accents.
www.ferdinandlist.de/leveldesign
Re: Screenshots
That white walltexture on the left doesn't really fit iimo. Looks pretty good. Maybe add some light fixtures to those wires, and have on strech from right to left over the middle.
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- Posts: 494
- Joined: Tue Mar 31, 2009 11:14 am
Re: Screenshots
@cityy, great geo, but color is a little monotonous. consider replacing the sky with one of more contrast to the rust metal. then make your colored lights match the sky to bring it all together.
Re: Screenshots
Needs some chipped painted metal, IMO.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
This is my newest map update for Urban Terror, You guys have seen Tohunga back when I released beta5 this is now beta10. Will be my last piece for UrT before I start working on a FPS game for the new PlayStation Vita
[lvlshot]http://www.gotdelirium.com/site/site/tohunga_01.jpg[/lvlshot]
[lvlshot]http://www.gotdelirium.com/site/site/tohunga_02.jpg[/lvlshot]
[lvlshot]http://www.gotdelirium.com/site/site/tohunga_03.jpg[/lvlshot]
[lvlshot]http://www.gotdelirium.com/site/site/tohunga_01.jpg[/lvlshot]
[lvlshot]http://www.gotdelirium.com/site/site/tohunga_02.jpg[/lvlshot]
[lvlshot]http://www.gotdelirium.com/site/site/tohunga_03.jpg[/lvlshot]
Last edited by Delirium on Sat Sep 15, 2012 5:53 am, edited 2 times in total.
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: Screenshots
I think there are too many lanterns and they look fairly repetitive. Perhaps try putting them on every other beam.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Valid point, I'll put it on the todo.
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
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- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
Pull away from the current Urban Terror mapping method and don't put player clips on every inch of the map. I want to be able to play at least a few of these maps in Q3 
IT STILL LOOKS AWESOME THO!

IT STILL LOOKS AWESOME THO!
Re: Screenshots
a few things:
- lighting is a bit flat (and yellow), a little more contrast would work better (and whiter light)
- broken floor tiles? bit cliched dontcha think?
- window boxes aren't usually made of brick. on a building like that i'd say wood supported in an iron frame
- lighting is a bit flat (and yellow), a little more contrast would work better (and whiter light)
- broken floor tiles? bit cliched dontcha think?
- window boxes aren't usually made of brick. on a building like that i'd say wood supported in an iron frame
Re: Screenshots
That looks sweet geX. What are you building that for?
Re: Screenshots
Really? It's having a bit of a cartoonish feel to me.