Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
obsidian
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Re: Screenshots

Post by obsidian »

The texture-set has a strong stroke edge around each texture which gives it the appearance of cel shading. Maybe adjust the textures a bit.

It also has a very contrasting colour palette which adds to the cartoonish look and not very Doom 3-ish, but I rather like it.

I love all the details and lighting, particularly the gate at the end of the tunnel.
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geX
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Re: Screenshots

Post by geX »

Thanks for the feedback obsidian.

We are trying to move away from the gray and brown Doom 3 we know (and the likes of gears of war). We are trying to make it a bit more "colorful", but still trying to stay true to doom 3, and with a homage to original doom. We are just tired of the gray and brown look. Also we are using colors as indication of different areas of the maps and what they do etc. If that makes any sense?

The texture that looks a bit cell shaded is not vanilla doom 3, and might throw it off a bit. We might look into it.
obsidian
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Re: Screenshots

Post by obsidian »

I hope I wasn't giving you the wrong idea, I totally agree with the colour scheme and I think it looks good. I was just explaining to Eraser why it attributed to that cartoonish look.
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Eraser
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Re: Screenshots

Post by Eraser »

To clarify: I liked what I saw, I just thought the visual style didn't exactly match Doom 3. That's not necessarily a bad thing at all.
geX
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Re: Screenshots

Post by geX »

No no, I knew what you guys meant. I just wanted to tell you what we're going for :)

I'm glad you like it!
o'dium
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Re: Screenshots

Post by o'dium »

[lvlshot]http://media.moddb.com/images/games/1/12/11396/1.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/2.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/3.jpg[/lvlshot]

[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
SoM
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Re: Screenshots

Post by SoM »

how many years you've been on that now ?
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voodoochopstiks
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Re: Screenshots

Post by voodoochopstiks »

Really great looking stuff Gex! Love the look of it. Change nothing!

Cityy: I love how the sky matches the walls, but I think you need to change the color or brightness of the floor texture a bit so it has more contrast with the walls, the level is a bit hard to read at the moment, imo.
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cityy
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Re: Screenshots

Post by cityy »

Ty, voodochoopstiks, I'll see what I can do. :)

@o'dium:
Looks nice, did you ever get my mail?
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o'dium
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Re: Screenshots

Post by o'dium »

SoM wrote:how many years you've been on that now ?
Image
SoM
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Re: Screenshots

Post by SoM »

how many % is it done ?
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Delirium
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Re: Screenshots

Post by Delirium »

[lvlshot]http://gotdelirium.com/site/site/jungle_outpost1.jpg[/lvlshot]

[lvlshot]http://gotdelirium.com/site/site/jungle_outpost2.jpg[/lvlshot]

[lvlshot]http://gotdelirium.com/site/site/jungle_outpost3.jpg[/lvlshot]

[lvlshot]http://gotdelirium.com/site/site/jungle_outpost4.jpg[/lvlshot]

[lvlshot]http://gotdelirium.com/site/site/jungle_outpost5.jpg[/lvlshot]


Been getting it on with Farcry 2 this week, this was the outcome!
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MegaMan44
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Joined: Mon Jun 18, 2001 7:00 am

Re: Screenshots

Post by MegaMan44 »

Texture Reference Photos -- 2048x1536 because my camera is old/shitty.


Not sure if I already posted this, but I uploaded the original high(er)-resolution files to archive.org:
Image
http://www.haukerehfeld.de/blog/2010-09 ... -reference

Image
http://www.haukerehfeld.de/blog/2010-09 ... -reference

These however are new:
Image
http://www.haukerehfeld.de/blog/2012-10 ... -reference

Posting here, because I don't know if they're worth their own thread. If you know places/people who might find them useful, be sure to spread the links.
obsidian
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Re: Screenshots

Post by obsidian »

Great, now I have to photoshop your feet out of a bunch of textures. :smirk:

Nice one, Megaman. :up:

Also, post stuff here more often you lurker.
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obsidian
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Re: Screenshots

Post by obsidian »

o'dium wrote:[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plants, maybe add a few windows or skylight? A broken pipe may supply the water the plants need. It's just an idea I wanted to kick out there and see if you want to do anything with it.
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Noruen
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Re: Screenshots

Post by Noruen »

obsidian wrote:
o'dium wrote:[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plants, maybe add a few windows or skylight? A broken pipe may supply the water the plants need. It's just an idea I wanted to kick out there and see if you want to do anything with it.
Oh Obsidian, it is his artistic liberty! There is no logic in this... piece of art.
obsidian
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Re: Screenshots

Post by obsidian »

I totally respect that, though the point of this thread is also to give constructive feedback and bounce ideas around that might help works in progress. It's just a suggestion and he is free to do whatever he chooses to do with it.
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mrd
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Re: Screenshots

Post by mrd »

obsidian wrote:
o'dium wrote:[lvlshot]http://media.moddb.com/images/games/1/12/11396/4.jpg[/lvlshot]
Looks cool, though I'm not sure how this place is supposed to be overrun with vegetation. The place looks like it's an abandoned basement, plants don't typically grow there - mold and fungi, maybe. If you want to keep the plants, maybe add a few windows or skylight? A broken pipe may supply the water the plants need. It's just an idea I wanted to kick out there and see if you want to do anything with it.
Are you nuts? Have you never seen vines work their magic? Mother fuckers will peep through a 12" thick concrete wall and take shit over!

Shots look good o'dium, though I don't know if it's just my monitor or if there is some effect you're using, but all the images have a sort of dirty, washed-over, yellowy look to them. I'm guessing it's something you've done. Not entirely bad, just something I noticed. Vegetation looks good. Have you got any scripts running that grow them, or do you hand-place everything? Either way, looks good, and the shadows they create look nice. Hard to tell from a static image, but how "shiny" are these leafs? :p
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roughrider
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Re: Screenshots

Post by roughrider »

Some stuff I was working on in the past that I have since deleted (today) and starting fresh/new maps.
shot0042.jpg
shot0043.jpg
shot0044.jpg
shot0045.jpg
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roughrider
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Re: Screenshots

Post by roughrider »

Some more of old screenies:
shot0048.jpg
shot0062.jpg
shot0063.jpg
shot0064.jpg
shot0065.jpg
shot0066.jpg
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AEon
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Re: Screenshots

Post by AEon »

I would recommend a

Code: Select all

bind o "toggle cg_draw2d"
to turn of the "durn" HUD, to take clean screenshots in future.
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roughrider
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Re: Screenshots

Post by roughrider »

hahaha, I normally do Aeon but in this case I figured f*ck it especially since I was dumping the maps anyway ;)
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roughrider
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Re: Screenshots

Post by roughrider »

Here are some from one of the last CTF maps I was doing.
shot0022.jpg
shot0021.jpg
shot0018.jpg
shot0017.jpg
shot0016.jpg
shot0012.jpg
shot0025.jpg
shot0028.jpg
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AEon
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Re: Screenshots

Post by AEon »

Shots 3, 4, 5 almost look psychedelic, texture pattern-wise and colour. Might need a bit of toning down IMO.
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roughrider
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Re: Screenshots

Post by roughrider »

AEon wrote:Shots 3, 4, 5 almost look psychedelic, texture pattern-wise and colour. Might need a bit of toning down IMO.
lol, the funny thing is that those txtures are the same ones on the upper portions of the walls in both of the bases. Funny how the lighting gives it such a different look :) .
I was checking out different textures at that time and swapping stuff around to see things would look. The portions that are textured in the bases will probably stay the same but I'm not sure yet so who knows, ;)
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