Here is my current problem - is there any trick to make sure the patches line up ingame?
In Radiant everything looks perfect
[lvlshot]http://spawnhost.files.wordpress.com/2012/10/skc3a6rmbillede-fra-2012-10-03-212042.png[/lvlshot]
Ingame, there are suddenly gaps:
[lvlshot]http://spawnhost.files.wordpress.com/2012/10/fte00016.png[/lvlshot]
Help, guys. Do I have to do stuff like this as a static mesh to get around these problems?

I would also like to know how I can avoid the lighting problems there.
Edit: Compiling with -patchmeta solved the problem with the cracks. However the lighting problems worsened:
[lvlshot]http://spawnhost.files.wordpress.com/2012/10/fte00017.png[/lvlshot]
The outer walls are patch meshes, surrounded by a simple caulk box. What on earth causes these weird vertical shadows?
[lvlshot]http://spawnhost.files.wordpress.com/2012/10/fte00018.png[/lvlshot]
At this point I'm starting to think that patches are just bad hacks, and that I should use static meshes for anything more complex than a simple bevel.
