Quake III Mods, Point Releases, Custom Maps & Utilities

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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by Eraser »

Since IGN wiped PlanetQuake's hosted sites, lots of sites and mods are lost. QuakeWiki still mirrors a handful of sites that used to be up at PlanetQuake though. Not everything still works but if you're looking for something, there's a small chance you'll find it here:

http://www.quakewiki.net/archives/
sir_vival
Posts: 45
Joined: Fri Aug 14, 2009 11:53 am

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by sir_vival »

This is why I absolutely despise forums. . .just about every link is broken. . .
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by Eraser »

You're looking at 2,5 year old content.
It's not the forum's fault, it's the host of the linked-to websites fault. And in most cases, that is IGN, who killed off all hosted sites at PlanetQuake.
§ìgñå
Posts: 210
Joined: Sat Jan 01, 2000 8:00 am

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by §ìgñå »

if someone wants to work on finding updated links, ill update my post. :)
bam!
Posts: 511
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Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by bam! »

sir_vival wrote:This is why I absolutely despise forums. . .just about every link is broken. . .
http://www.lrctf.com - still going like the energizer bunny but q3 is pretty dead these days esp due to quake live.
Dork Meddle can't handle awesome sigs.
Therac-25
Posts: 613
Joined: Sat Dec 04, 1999 8:00 am

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by Therac-25 »

XQF still works on Linux fine. Just queries master server lists.

http://www.linuxgames.com/xqf/index.shtml

(It should also be in the repositories of most Linux distributions)
uzi9mmauto
Posts: 39
Joined: Sun Nov 21, 2010 2:02 pm

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by uzi9mmauto »

bam! wrote:
sir_vival wrote:This is why I absolutely despise forums. . .just about every link is broken. . .
http://www.lrctf.com - still going like the energizer bunny but q3 is pretty dead these days esp due to quake live.
Well hold on- all is NOT lost my friend. I found this awesome website, kinda like a time machine of sorts. When a link for example at Planetquake or what don't work: http://www.planetquake.com/weaponsfactory/quake3
Dont give up at all.. Go back in time with the Wayback Machine-Internet Archives : http://wayback.archive.org/index.jsp Pt the 2 together and you have http://web.archive.org/web/200310081047 ... ry/quake3/

Ok- then some of you may be asking- well what about the files? Thats what google is for!! Usually you can find them on some archive. Most of what is here is from 'CLOSED" websites. http://winxp76.net (You may UPLOAD Files too) The best way to find a file is to google it like so (Including Quotes) "index of/" "filename.zip" "parent directory" Also just putting the name into google alone will get you the file. If that wont work-then one uses the Programs Name as opposed to its file name. Well- enough said- New or 'Old" Topic as long as its a gud one is worth responding to.
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cocov
Posts: 26
Joined: Thu May 15, 2008 9:14 pm

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by cocov »

Hi!
Just wondering how to port QuakeLive's HUD to Q3A? I know it's in QL's pak00.pk3 and pak12.pk3 but that's about it. Could you guys lend me a hand (or thought) please?
this is my avatar
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Roms47159
Posts: 1
Joined: Fri Aug 14, 2015 7:08 am

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by Roms47159 »

They don't tell you what's the latest version of the mod
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AKUTA
Posts: 35
Joined: Thu Aug 21, 2014 4:19 pm

Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by AKUTA »

does anyone know where to download Razor MOD 1.6.7 Gold by Kenny and Teknician89?
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CZghost
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Re: Quake III Mods, Point Releases, Custom Maps & Utilities

Post by CZghost »

@cocov: You can't port QL's HUD to VQ3 (baseq3). You may make a HUD file for CPMA with the HUD editor (or yourself scripting the code) using these resources. But only for your own use, do not distribute it for download, it may be copyright violation.
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