Alpha 3 (Updated 3/31/2013)
The initial news of the GTKRadiant 1.6 build announcing QL support was exciting to hear, so I decided to begin work on a new CTF map. Looking for some possible themes, I decided that I would go with a Strogg based aesthetic once I get to the visuals, after being awestruck by cityy's marvelous Strogg textures used in three of the Premium Pack 15 maps. The map is named after the Strogg capital city in the Quake 2 storyline.
The map supports classic CTF, as well as One Flag CTF, Harvester, Attack & Defend, and Domination.


Download: (Alpha 3)
https://dl.dropbox.com/u/27277779/newcerberon_a3.zip
Feedback:
- Bugs (check all supported gametypes)
- Item Placement
- Inconsistencies between bases (I copy and flip the bases and then make minor adjustments as needed if they're quick and easy enough, then I check both sides thoroughly. But it's still possible for something to slip up, so if you notice anything in one base that isn't reflected in the other, notify me.)
- Botplay
ETA:
- Location markers
- Visuals
Thank you for your time, and have fun!