Map on the go...Radiant without Quake

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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quibblerot2
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Map on the go...Radiant without Quake

Post by quibblerot2 »

Sometimes I want to map-Wherever Ican.Radiant isn't such a large application that one couldn't installin on a flash drive. But will Radiant even work withut the engine? Say, if I just keep a texture pak or town, place Radiant, should i be able to map without the engine?
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Survivor
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Post by Survivor »

Mapping without the game should be possible as long as the textures and models are present i think. But that probably includes pak0 so it will be big again.
reyalp
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Post by reyalp »

Indeed, almost all the disk usage of q3 is in the assets, the code is only a few megs.

If you have an idea of what assets you will want beforehand, you could include only those. This isn't such a hard thing, if you know what sort of theme you are making beforehand. But disk space is cheap too...
^misantropia^
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Post by ^misantropia^ »

You could resize all the textures in your pak0.pk3 to 1x1x8 ;)
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Bacon
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Post by Bacon »

You don't need pak0.. just quake3.exe and a folder named baseq3
[b]CAPSLOCK IS ON[/b]
quibblerot2
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Post by quibblerot2 »

Only the *.exe? Excellent. I'm not concerned at all with assets. It isn't important to to have pak0 or any textureset, as long as I can use the editor. I can work in caulk and make my own base mobile texture pak specifically for this purpose. The idea is to be able to design a level away from home.

So is there anyway I can download (I'm on campus now) the *.exe file online?

Thnx.
Last edited by quibblerot2 on Thu May 05, 2005 11:48 pm, edited 1 time in total.
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Bacon
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Post by Bacon »

Check your PMs.. ;)
[b]CAPSLOCK IS ON[/b]
quibblerot2
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Post by quibblerot2 »

Thx Bacon preciate that a bunch.

Got a problem though.

I'm getting an error-At the end of which is "Access Denied". I'm not certain that has anything to do with dependant files that I can't install on the campus system, since I'm installing to my USB drive.

The error is:

Disk<1>
Disk<1>Disk1 Files(1)
C:\Program files\Installshield Information\{Here is where a CLSID would go}\
Access denied

Now I can BEG the "resident" to allow me to load the files at this specific client so I can get Radiant installed,but it isn't likely he'll do it. However I do have this CLSID and I CAN access the registry on the client very easily.

Any clues? Or should I just callit a day?
acid/ger
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Post by acid/ger »

radiant needs registry information and i don't think the admin of your campus computers will let you edit the registry. i'm experiencing the same problem right now :D

i can play quake from my usb stick, but i get a msg "the admin can block this application" :(

so i think best is just to get a laptop.
[url=http://www.planetquake.com/acid/]brush hour[/url]
corsair
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Post by corsair »

download q3radiant202, i dont think you'll encounter any register problems, I used to run radiant on a p100.. it could barely run q1 properly ;]
4days
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Post by 4days »

if you could square it with the administrator, you could use a couple of batch files to import/delete registry entries.
MaxGaMin
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Post by MaxGaMin »

Edit: I will buy the game and not talk about wares.
quibblerot2
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Post by quibblerot2 »

I've got things going. Radiant works just fine as long as you install OFF the LAN first. I went back to campus and ran it-Bingo.

One major obstacle I need help with RIGHT NOW is that the engine won't run. I keep getting an error

Couldn't load default cfg.

Not sure what that means. Help me out here folks.
Thanks. Peace.
Fjoggs
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Post by Fjoggs »

You gotta have all the pakX.pk3 files, or it won't work.
quibblerot2
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Post by quibblerot2 »

devmap?
Fjoggs
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Post by Fjoggs »

No, a proper install.
quibblerot2
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Post by quibblerot2 »

Okay. So ALL of the pak files need to be installed? IN that case I'll never get the engine to run-not from a flash drive, sincve all the paks won't make it. Pak0 is more than 400MB.

If it is possible with pak0 then need I use all of it?

Yes I heard, but I'm hoping there's some way around this...
Fjoggs
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Post by Fjoggs »

I guess you could delete out all the textures/scripts/models/sprites/sounds etc, but it would totally mess up how quake is viewed.
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