syphonfilter's question about something...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

syphonfilter's question about something...

Post by obsidian »

He's sending me a question via PM and I can't make heads or tails of it so I'm posting the transcript here. Maybe someone can decipher what he's asking me. It's probably better if he had asked on a thread anyway.
syphonfilter wrote: ife a question aboug Wolfenstein - Enemy Territory can we add a code in Wolfenstein - Enemy Territory\etmain\scripts et_entities.def,GtkRadiant 1.5.0\et.game\etmain et_entities.ent, thazt make look computer screen like quake 3 arena -
textures/classic2_0/tv_blue
{
q3map_lightimage textures/base_wall/classic2_0/tv_blue.tga
q3map_surfacelight 100


{
map textures/classic2_0/tv_blue.tga
rgbGen wave square 0 1 0 .5
}

{
map textures/base_wall/comp3text.tga
blendfunc add
rgbGen identity
tcmod scroll 3 3
}

{
map textures/base_wall/comp3textb.tga
blendfunc add
rgbGen identity
tcmod scroll 3 3
}


{
map $lightmap
rgbGen identity
blendfunc gl_dst_color gl_zero
}

{
map $lightmap
tcgen environment
tcmod scale .5 .5
rgbGen wave sin .25 0 0 0
blendfunc add
}
}

\textures\base_wallcomp3b.tga \textures\base_wallcomp3textb.jpg i dont know how izt possible
obsidian wrote: Any reason why you are sending this to me as a PM? Why don't you just post it as a new thread in the Level Editing forum so other people can try to answer the question as well?

I don't understand your question. I don't even know what the question is. You need to clarify and write what you have to say in clear and concise English.

The script that you posted is a shader file. Yet you are talking about entity definitions. These two types of files have nothing to do with each other. What's the co-relation here?
syphonfilter wrote: hi dont want 2 make a tread i saw ur post https://github.com/TTimo/GtkRadiant/issues/91 about et in radiant is not trigger push is there a code 2 put it in thats why i pm you
obsidian wrote: Is your question about adding trigger_push to ET or something about computer screens and shaders? I still don't understand what you want.
syphonfilter wrote: i wrote post replay sorry obsidian :) yap trigger push in radiant say no source when i copy a jumppad from quake 3 to et
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: syphonfilter's question about something...

Post by obsidian »

syphonfilter, if you just want me to add trigger_push to ET, I could do that. I don't have ET installed here so you'll need to test it to see if it actually works.

I created a modified version "et-entities-MODIFIED.def", rename it to "et-entities.def" and put it in your etmain\scripts\ directory, replacing the original file.

Test it and let me know if it works.




If you're asking about anything else about computer screens and shaders, you might want to clarify the question. I am still honestly confused by what you are asking.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
syphonfilter
Posts: 6
Joined: Sat Mar 09, 2013 12:08 am

Re: syphonfilter's question about something...

Post by syphonfilter »

ive tried the entities it doesnt work add a brush with a trigger with a trigger push and a target position obsidian
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: syphonfilter's question about something...

Post by Bliccer »

I also don't get the first thing with the screens, but are there trigger_pushs included in ET? Or the functionality between a trigger_push and a target_position? I have never seen a proper jumppad.
syphonfilter, do you need a jumppad in ET?
syphonfilter
Posts: 6
Joined: Sat Mar 09, 2013 12:08 am

Re: syphonfilter's question about something...

Post by syphonfilter »

the first was solved via compile light u can see it, build a teleporter tunnel the person got pushed forward direkrly i have seen a jumppad in et for trickjumps
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: syphonfilter's question about something...

Post by obsidian »

Can you describe what exactly doesn't work with the trigger_push? Does it do absolutely nothing? Do you get any error messages?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
syphonfilter
Posts: 6
Joined: Sat Mar 09, 2013 12:08 am

Re: syphonfilter's question about something...

Post by syphonfilter »

it works obsidian i add a trigger multiple and a trigger push as it in quake 3 for jumppads ,and a info notnull like target position :) , now when a person got in the teleporter direction he got pushed forward , thanks for your help obsidian
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