New Project: Aty3dm5

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
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Re: New Project: Aty3dm5

Post by AEon »

Interesting sound... vaguely ominous.

Thoughts:
  • I still hope you will be able to find the cracking ice sound.
  • You might want to add the default TP sound all the id maps have to your TPs. IIRC, the example .map file id provided, that come with GTKradiant, let you copy paste the appropriate entity and sound. Or you could be experimental and find a new sound you like.
  • The JPs might also make a sound.
  • Some of the flashing shaders on the walls as well might emit sounds (e.g. wall near central JP).
  • And maybe think about wind sound at the windows and/or glass ceiling.
Alas use of sounds is extremely limited, IIRC you cannot control volume. So to get a quieter sound you either place it further out of the map (not into the void though!) or need to make it quieter in some sound editing tool.

The cushions are nifty now work well together with the decals. SG is better.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

AEon do you not hear the sounds when you use the teleporters or the jump pads? Because I hear them when I use them.
AEon
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Re: New Project: Aty3dm5

Post by AEon »

kaustic wrote:AEon do you not hear the sounds when you use the teleporters or the jump pads? Because I hear them when I use them.
I don't mean the teleportation sound, that works, but the humming sound you hear when you get close to a id teleporter. These seem to have been added in Q3A to make it easier to locate TPs.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

I have the Q3dm7 sample map. I could find no entities anywhere that point to the sounds your describing.
although I did find out that you can set a message in the worldspawn for the players entering the level,
which I did not know.
AEon
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Re: New Project: Aty3dm5

Post by AEon »

Try q3dm17... then move one of the two teleports. A sound entity is hidden "in" the teleport IIRC.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

I had to look for q3dm17 because I didn't have it in my map folder. I keep backups on a separate drive and I couldn't remember
which folder I put it in. I did a remake of dm17 and didn't remember that target speaker being there. Probably because I deleted
the teleporters and all the entities associated with them. Thanks for the info.
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CZghost
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Re: New Project: Aty3dm5

Post by CZghost »

I never knew there was a sound indicating there's a teleporter or jumppad... Never heard them...
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AEon
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Re: New Project: Aty3dm5

Post by AEon »

JPs don't have a sound attached... they make a sound when you use them.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

Well I'm not having any luck finding sound files that I can use. I've downloaded a couple.
one is a 32bit float .wav and the other is an mp3. Both of which I've tried to convert into
Mono 16bit PCM .wav . It will make them a mono 32bit float wav which apparently wont
work with q3. Both of those are wind sounds. As for the Ice ,no luck finding what I wanted.
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CZghost
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Re: New Project: Aty3dm5

Post by CZghost »

@kaustic:
Use some sound editing software, like Audacity (freeware) to convert sounds to wav 16bit PCM mono...
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AEon
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Re: New Project: Aty3dm5

Post by AEon »

It is always a good idea to look at the sounds Q3A actually uses, and stick with that format.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

Well I finally got the wind file straightened out. To answer CZghost - Audacity is what I've been using. I was still
trying to learn how to do things with it. There were a couple of things I had to change in the program preferences
and then converting the file worked correctly.
Also in an earlier post I made mention about .wav file sizes. Apparently they cant be too big because they cause
Q3 to crash(or at least mine did) when trying to load them.
Anyway I don't think I'm going to find the ice sound I'm looking for.
-Changed a couple of lighting textures by the Quad and Haste.
-Moved the tremor sound to the bottom of the fog pits. Its more localized now and cant hear it all over the map like
before.
-Added a wind sound.

The New pk3- http://www.mediafire.com/download.php?c5imrz8l9mljmuk
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CZghost
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Re: New Project: Aty3dm5

Post by CZghost »

@kaustic: You can decrease the volume by running a filter to increase the volume and entering negative value. Repeat until you get decent volume...
If you have figured out the how to decrease the volume before, then sorry for the (dumb) answer...
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kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

No CZghost I hadn't learned to change the volume yet so that is good to know. I did learn how to change the
amplitude and that to go above a certain point with a mono .wav you have to set" allow clipping".
AEon
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Re: New Project: Aty3dm5

Post by AEon »

Not really much left to suggest:
  • I would still suggest using id's the TP droning sound. I checked q3dm17sample.map, the sound entity is placed in the TP, and the looped file is sound/world/portal01.wav.
  • Droning in pits is a good idea.
  • I like the wind sounds.
  • Pity about the "ice cracking" sound.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

The tp sound is in there. I have a target speaker in each teleporter with sound/world/portal01.wav assigned
and set to spawnflag 1(looping).
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CZghost
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Re: New Project: Aty3dm5

Post by CZghost »

kaustic wrote:As for the Ice ,no luck finding what I wanted.
Try this sound, it sounds like an ice cracle for me... It's sound of a popcorn pop in 16x slower record, but could be used as ice cracle or metal bridge minor move sound...
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kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

That's a cool sound but too short and still doesn't resemble the sound I'm looking for. I sincerely appreciate your
effort though. When I was younger (10 thru 17) I lived about 100 feet from a large lake. In the winter once the
ice got thick enough we practically lived on the lake. Every day after school we would put on our skates and go
skating. Sometimes the ice would crack from expansion/contraction and sometimes it seemed like it went all the
way across the lake. Its a very unique sound and doesn't sound like ice breaking or your usual cracking sound.
I found 1 recording on the internet but its underwater and like 29 minutes long and cant be downloaded. I thought
of asking if I could sample it and make a sound from multiple samples. I have to go back to that site and see if
there was anyway of contacting the person that did the recording.
Check this out- http://silentlistening.wordpress.com/20 ... ce-sheets/ . Its a
short version of the recording I am talking about.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

Did a few things.
- Added a few more decals
- Changed the textures on some brushes
- Made the other passage floor like the RA one
- Fixed a leak in the map(its been a while since I last leak tested it).
I ran this map on my old computer and it seemed to work fine. The fps
drops to about 85 in some areas which isn't extremely terrible. It has a
AMD Athlon XP 3200+, 2 Gb PC3200 and a Radeon HD 4000 series AGP
vid card.

D/L - http://www.mediafire.com/download.php?ucxzpj45rxql57q
AEon
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Re: New Project: Aty3dm5

Post by AEon »

Looks pretty much finished to me now. Good work... the map turned out quite nicely.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

Yep I believe its time to call this one done. Thanks to all those that helped me out ,particularly AEon
for all of his input.
AEon
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Re: New Project: Aty3dm5

Post by AEon »

Not wanting to pat myself on the back, but the suggestions I made actually do seem to have worked. Normally several of them, I start not liking after some time. But the way you added the changes, in keeping with the map, worked very well.

Most important thing though, I hope you like the suggested changes and are happy with the map. I mention this because, some of the suggested changes I added to my maps, I ended up not liking after some time. That is the reason I am a bit weary about "meddling" into other maps.

Don't forget to upload the map to lvlworld.com.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

Yes, I already have sent a request to LvL. I'm quite happy with the way things turned out with this map :up: .
UglyFoot
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Re: New Project: Aty3dm5

Post by UglyFoot »

I downloaded it and I've been playing it with the default bots and from my casual player point of view I just can say it's fun and looks good so congrats for the map.
kaustic
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Re: New Project: Aty3dm5

Post by kaustic »

Thank you UglyFoot .
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