Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								WendyB 							 
									
		Posts:  33 Joined:  Mon May 13, 2013 5:12 am 
		
						
					
													
							
						
									
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								by WendyB  Tue May 14, 2013 4:17 pm 
			
			
			
			
			
			I recently finished this skin for the Orbb model. Orbb never really got a lot of skinning love, so I felt compelled to tackle it. The unwrap drove me nuts in areas, but I guess that's what I get for not making my own model, hehe. 
Eventually I will get off my lazy butt and make a full model again.  
So without much further ado, here are the goodies!
Download Mormel: https://dl.dropboxusercontent.com/u/216 ... mormel.zip 
[lvlshot]
https://dl.dropboxusercontent.com/u/216 ... render.jpg [/lvlshot]
Map featured in screenshot: 
http://lvlworld.com/download/You%27ll%2  ... 0Eye%20Out
					Last edited by 
AEon  on Wed May 15, 2013 10:44 am, edited 1 time in total.
					
Reason:  Just lvlshot'ed the large image. 				[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								B{ooDK{oTz 							 
									
		Posts:  6 Joined:  Tue May 14, 2013 2:28 pm 
		
						
					
													
							
						
									
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								by B{ooDK{oTz  Tue May 14, 2013 5:14 pm 
			
			
			
			
			
			definitely a improvement. what do you use for software tools? 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
		Posts:  10970 Joined:  Mon Feb 04, 2002 8:00 am 
		
						
					
													
							
						
									
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								by obsidian  Tue May 14, 2013 7:42 pm 
			
			
			
			
			
			Looks awesome. That mouth is going to give me nightmares.  
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								WendyB 							 
									
		Posts:  33 Joined:  Mon May 13, 2013 5:12 am 
		
						
					
													
							
						
									
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								by WendyB  Wed May 15, 2013 1:17 am 
			
			
			
			
			
			Thanks guys! I'm glad you like it. 
I use a combination of Photoshop and 3dsmax. I especially like the viewport canvas feature in 3dsmax, which allows me to paint directly on the model.
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eraser 							 
									
		Posts:  19177 Joined:  Fri Dec 01, 2000 8:00 am 
		
						
					
													
							
						
									
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								by Eraser  Wed May 15, 2013 5:13 am 
			
			
			
			
			
			Looks great! Are you Dutch, by the way? "Mormel" being a Dutch term and all 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								WendyB 							 
									
		Posts:  33 Joined:  Mon May 13, 2013 5:12 am 
		
						
					
													
							
						
									
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								by WendyB  Wed May 15, 2013 5:45 am 
			
			
			
			
			
			You are correct, I'm Dutch! Although I have been living in Kuala Lumpur for the past 3 years.  
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eraser 							 
									
		Posts:  19177 Joined:  Fri Dec 01, 2000 8:00 am 
		
						
					
													
							
						
									
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								by Eraser  Wed May 15, 2013 5:03 pm 
			
			
			
			
			
			Ok cool 
 There's a bunch of Dutch folks active here at Q3W. I think on a posters-per-capita level, The Netherlands is grossly over-represented here 
 
		 
				
		
		 
	 
				
		
		
			
				
								CZghost 							 
									
		Posts:  1943 Joined:  Wed Jun 22, 2011 1:45 pmLocation:  Czechia
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								by CZghost  Wed May 15, 2013 6:23 pm 
			
			
			
			
			
			Making a bot files for Mormel skin 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								WendyB 							 
									
		Posts:  33 Joined:  Mon May 13, 2013 5:12 am 
		
						
					
													
							
						
									
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								by WendyB  Thu May 16, 2013 12:56 am 
			
			
			
			
			
			Thanks, CZghost! That's very nice of you. I did already include bot files though, with custom chats and everything!  
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
		Posts:  10970 Joined:  Mon Feb 04, 2002 8:00 am 
		
						
					
													
							
						
									
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								by obsidian  Thu May 16, 2013 3:43 am 
			
			
			
			
			
			Eraser wrote: The Netherlands is grossly over-represented here 
I'm pretty sure there are more members just in the Greater Toronto Area than Dutch people, though.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								CZghost 							 
									
		Posts:  1943 Joined:  Wed Jun 22, 2011 1:45 pmLocation:  Czechia
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								by CZghost  Thu May 16, 2013 4:29 pm 
			
			
			
			
			
			@WendyB: 
Oups 
 My mistake, I just haven't seen it 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dONKEY 							 
									
		Posts:  566 Joined:  Mon Oct 15, 2001 7:00 am 
		
						
					
													
							
						
									
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								by dONKEY  Fri May 17, 2013 7:16 am 
			
			
			
			
			
			@WendyB,
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								WendyB 							 
									
		Posts:  33 Joined:  Mon May 13, 2013 5:12 am 
		
						
					
													
							
						
									
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								by WendyB  Sat May 18, 2013 7:01 am 
			
			
			
			
			
			I'm working as an artist at Streamline Studios Malaysia.  
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]