Dedbone: a new skin for the Bones model (Download included)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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WendyB
Posts: 33
Joined: Mon May 13, 2013 5:12 am

Dedbone: a new skin for the Bones model (Download included)

Post by WendyB »

Originally, I finished this skin in 2006. At that time, Polycount had stopped posting skins, so I never released it, thinking there was no community left for it. Now that I found this place, it seems like a good time to release this skin afterall. However, my painting skills have changed a lot since 2006, so ofcourse I heavily reworked it to bring it up to snuff! :D

I hope you'll enjoy this skin! I'll be tackling the Mynx model next. I expect that will take a while though, as I've been very pressed for time lately. :owned:

Download Dedbone:
https://dl.dropboxusercontent.com/u/216 ... edbone.zip



[lvlshot]https://dl.dropboxusercontent.com/u/216 ... render.jpg[/lvlshot]

Image

Image

Map featured in screenshot: http://lvlworld.com/download/Corrosion
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Dedbone: a new skin for the Bones model (Download included)

Post by obsidian »

Very awesome. Looks steampunkish. I think this is very possibly one of the best Q3 skins I've seen.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Dedbone: a new skin for the Bones model (Download included)

Post by Eraser »

Awesome. It's rare these days for someone to show up here out of the blue with an amazing display of skill, be it mapping, modelling or skinning. I'm liking it :)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Dedbone: a new skin for the Bones model (Download included)

Post by obsidian »

Just a minor suggestion, if using alpha channels, you might want to paint out beyond the edges to take care of texel mipmap errors. There are a bit of black edge aliasing by the ribs.

See tutorial here:
http://www.cgtextures.com/content.php?a ... me=alphabg
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: Dedbone: a new skin for the Bones model (Download included)

Post by dONKEY »

Very nice indeed.
@Obs, damn sharp eyes!
fKd
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Location: Wellington
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Re: Dedbone: a new skin for the Bones model (Download included)

Post by fKd »

Another cool skin, keep em coming! Have you done any weapon/item reskins?
WendyB
Posts: 33
Joined: Mon May 13, 2013 5:12 am

Re: Dedbone: a new skin for the Bones model (Download included)

Post by WendyB »

I'm glad you like it, guys! :)

Good catch, obsidian! I can't believe I missed that, LOL. I'll keep it in mind for next time, since I also already submitted this version to the Worldspawn Archive.

I haven't done weapon skins before, but I've done props and level textures. However, those were for other games.

For Quake 3, I've only done models and skins. The models were made a long time ago though, and they are absolutely terrible! :owned:
I hope to do a new one sometime, though I have to find the time first. :D
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
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