Screenshots
Re: Screenshots
Obsidian, we may just think of the pretty much same obvious things. Those "Art Deco"-ish lights are featured in almost every US series (in Libraries, or Police Stations etc.) and using more light sources would be the apparent thing to do in an otherwise forced monochrome setting.
I also agree with Obsidian, that satellite dish and the aircon are somewhat "ugly" (though sadly quite plausible reality based). I had the feeling the image was set in the 1920s... so the phone on the table would have to be made a dial phone with old design as well, IMO.
About the lamp cable: One could be kinda avant guard, and add a round hole, with "metal" ring right into the table top where the cable conveniently disappears. That might even look elegant.
Yes, I'm nitpicking...
I also agree with Obsidian, that satellite dish and the aircon are somewhat "ugly" (though sadly quite plausible reality based). I had the feeling the image was set in the 1920s... so the phone on the table would have to be made a dial phone with old design as well, IMO.
About the lamp cable: One could be kinda avant guard, and add a round hole, with "metal" ring right into the table top where the cable conveniently disappears. That might even look elegant.
Yes, I'm nitpicking...
Re: Screenshots
Nice render, but ähm... why is the table turned 180degree? Kind of annyoing to always go around the table to get to the drawers 

Re: Screenshots
Amazing stuff, really love the vibe and different floor levels.sst13 wrote:Quakish version of q3dm16 "Bouncy Map".
[lvlshot]http://sst13.net/pics/13tomb5.jpg[/lvlshot]

Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
Please post more images that are 78MB, I'm sure we all have 100+ Gbit.cityy wrote:Yes, I know better now. :D
Time to post a little bit of an update, not quake though. I am working on this for school at the moment, using Rhinoceros 3D and Maxwell.
Cityy nuked the intertubes from orbit and AEon quoted it just to be sure. No problem guys. -Obs
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Sorry, changed it to be an url - I changed the file in the dropbox, forgot I had it linked here..
www.ferdinandlist.de/leveldesign
Re: Screenshots
lol, cool 
Got a bit lazy on that 4th leg tho?

Got a bit lazy on that 4th leg tho?

Re: Screenshots
Which ones are structural or detail?
Re: Screenshots
Earlier I posted some editor shots of this map. I listened to the feedback (thank you guys) and I made changes accordingly. This only shows the areas that are finished. Except for the last shot in which the hallway needs some extra light. Most of the map is done except for the lighting. Only one area left to build so expect some more screenshots soon. Feedback is always appreciated.




Big versions:
1
2
3
4




Big versions:
1
2
3
4
Last edited by Infernis on Tue Aug 27, 2013 2:32 pm, edited 1 time in total.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
Stick a radio tower or some other detail along that skyline to add something interesting to look at. Big flat wall/roof lines are kind of boring to look at. Convert those crates to models and give them a slight rotation. Strogg are cybernetic, but probably not perfectionists.
I'm digging it otherwise.
I'm digging it otherwise.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Infernis,
hope you will be posting this map in new a thread here at LEM, to let us give you some feedback. Looks like fun to playtest the map.
hope you will be posting this map in new a thread here at LEM, to let us give you some feedback. Looks like fun to playtest the map.
Re: Screenshots
Thanks guys. It's actually meant to represent Quake (it's uses remakes of the original Base texture set). But the door and the logo's might make it look more like Quake 2 though. Other areas will definitively have a more original Quake vibe (I hope). Feedback noted.
Aeon of course! In case you don't recognize it, this map is build on a lot of your feedback. Original thread here.
Aeon of course! In case you don't recognize it, this map is build on a lot of your feedback. Original thread here.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
Looks cool man, i think its the yellow lighting which gives it the q2 feel.
Re: Screenshots
its definitely the lighting that gives the q2 feel. I'd say go for more of a monchromatic lighting look if you want to emulate q1.
Re: Screenshots
It's a combination of the lighting, the heavy-built geometry, the light textures themselves and the trapezoid shaped doorways. Those are all typical Quake 2 things.
Re: Screenshots
I'm loving the look of that Q1 style map sst13 
Brings back the memories, thankyou

Brings back the memories, thankyou

Re: Screenshots
Thank you all. Here's some more. Lighting is experimental and thus temporary. I have your feedback in mind.


Big versions:
5
6


Big versions:
5
6
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots

Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
I'm digging the extra colour palette. Nice dab of blue.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
You got the nails.



I'm trying a bit of hard surface modelling and learning to do subD. Still terribly inefficient, 3ds Max's quadrify and turbosmooth generates 900,000 polys for this model.



I'm trying a bit of hard surface modelling and learning to do subD. Still terribly inefficient, 3ds Max's quadrify and turbosmooth generates 900,000 polys for this model.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Re: Screenshots
Two words: Support loops. Make friends with the Swiftloop tool (in the graphite modeling tools fly out) and you will have much more control with a ton less polygons.obsidian wrote:You got the nails.
(Cool images)
I'm trying a bit of hard surface modelling and learning to do subD. Still terribly inefficient, 3ds Max's quadrify and turbosmooth generates 900,000 polys for this model.
Nice model btw.
Re: Screenshots
[url=http://lvlworld.com/author/Martinus]My Quake 3 maps[/url]