full Quake Live pk3 support in 7-Zip File Manager

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

full Quake Live pk3 support in 7-Zip File Manager

Post by Johnny Law »

This is more or less an exact copy of something I also just posted on the QL mapping forum. Apologies if it's a little too spammy... I'm not sure how much audience crossover there is :) and I'd like to get a few more eyeballs on this to make sure it works.

So:

To be clear, this doesn't enable you to do anything that couldn't be done with quakelivedec. It just makes the process of working with Quake Live pk3s a little nicer.

If you're already familiar with 7-Zip, the elevator pitch here is: "anything you could do with zip files, can now also be done with pk3 files."

Here's an example of one method of creating a Quake Live pk3 and then opening it up for inspection, using the Windows Explorer integration of the 7-Zip File Manager:

Image

That really is a Quake Live pk3 that you could drop straight into baseq3 and use, without needing to run it through quakelivedec.

More details, download links, and source code at http://neogeographica.com/site/pages/tools/7zippk3.html (Windows only, sorry!)

I've only used this on the systems that I have here at home, so although this is a pretty simple change to 7-Zip it's entirely possible there could be some problem... let me know if you run across any oddness.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: full Quake Live pk3 support in 7-Zip File Manager

Post by cityy »

Very nice, thank you!
www.ferdinandlist.de/leveldesign
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