Texture tiling bug?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Texture tiling bug?

Post by Infernis »

Hey guys,

I had a system crash and now I'm kinda worried. In reinstalled and everything works fine. When I open the map in the editor, all textures are nicely aligned (except I'm missing some due to the crash). However, if I compile, regardless of what option I use, I get this:

[lvlshot]http://i.imgur.com/2sbGuq4.jpg[/lvlshot]

Any ideas?

PS: If I build a new map, regardless which textures, the same happens. As if some value is off somewhere that's downsizing them.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: How to - Technical Discussion

Post by Infernis »

I did some more research and came to the following conclusions:

It's not the editor. Regardless which map, everything works fine.
It's not the game. If I take old compiles or load the original maps. all is displayed normally.
It's not the textures. Even vanilla textures show the same problem.
It has to be a compiler issue. I reinstalled Q3map2 to no avail.

I'm running out of ideas.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texture tiling bug?

Post by obsidian »

I've seen a few reports of this, but haven't been able to replicate it myself, and have not been able to get people to follow up and tell us whether or not they fixed it and how. So this issue still remains a mystery. Care to be our guinea pig?

A few questions:
  1. What did you re-install? Both GtkRadiant and Quake 3?
  2. What version of GtkRadiant are you using?
  3. If using GtkRadiant 1.6, did you wait for the program to initialize the first time? The first time you run it, it does take some time to load and copy game-pack files to your game directory. You didn't prematurely shut down the program?
  4. Do you have a shaderlist.txt? Are your shader names/texture folders listed in shaderlist.txt?
  5. What is your default texture scale? (In preferences: 0.5? 0.25?)

Try uploading the map (along with textures, shaders, etc.) and I'll see if it compiles on my end.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: Texture tiling bug?

Post by Infernis »

Hell yeah!
  • 1. I re-installed everything. Quake, Radiant, Q3map2 Toolz and Q3map2.
    2. I'm using 1.4.
    4. Yes, I have a shaderlist.txt. Shader names/texture folder are listed.
    5. 0.5
I'll be uploading this shortly and I'll send you a pm when it's done.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: Texture tiling bug?

Post by KittenIgnition »

From what I remember, that's a but with q3map2 2.16, or a weird build of 2.17. The standalone I downloaded had this bug, but when I compiled with NetRadiant, which has 2.17 bundled, it works fine.
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Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Texture tiling bug?

Post by Theftbot »

I had a problem that was similar-where q3map2 wouldn't overwrite old bsp, had to delete it first.
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: Texture tiling bug?

Post by Infernis »

I found the problem. After re-installing Windows I decided to sort through my old files and make everything tidy. This resulted in me installing Q3Map2 in a directory outside the Quake 3 directory. That's apparently the problem because I now placed it in the Quake directory and tada, it works like a charm!

Thank you all for thinking with me. Obsidian, do you need anything else?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texture tiling bug?

Post by obsidian »

No, seeing as how it's not a bug. Glad it works.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: Texture tiling bug?

Post by Infernis »

Yeah, me too. Is it correct that it has to be in the same directory? Because if I remember correctly this wasn't a problem in the past.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Texture tiling bug?

Post by obsidian »

It doesn't have to be, but I assume there was something wrong where Q3Map2 (or Q3Map2Toolz) couldn't find some of the game files causing it to not compile correctly.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
smiker
Posts: 7
Joined: Tue Oct 29, 2013 1:21 pm

Re: Texture tiling bug?

Post by smiker »

Does it have to do something with -fs_gamepath [baseq3_path] not being correctly passed when calling q3map2 on -meta stage? ;)
EDIT: Autoresponse: Just finished reading the thread now.
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