A level design YouTube channel idea I have.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Castle
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A level design YouTube channel idea I have.

Post by Castle »

So here is a a Youtube channel I have that is dedicated to level design. Its still an early concept for me and it has a lot of kinks. I feel like i need to really figure out a format for the show that isn't nearly 1 hour long episodes. So far its only covering the creation of one level and from what I can tell its going to take like 5 hours of time lapse footage to cover the full creation of an entire level from start to finish lol... At a video a week its also a lot of work to both make a level and a video.

Episode 03
http://www.youtube.com/watch?v=_ZkQMtsS1qY

Episode 02
http://www.youtube.com/watch?v=2O7ljRXSoOA

Episode 01
http://www.youtube.com/watch?v=mtryzLGEXjo

What do you guys think???
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
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xer0s
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Re: A level design YouTube channel idea I have.

Post by xer0s »

You think you level editing boys can come in here to GD and hang with the big dogs?
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shaft
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Re: A level design YouTube channel idea I have.

Post by shaft »

Looks great Castle :up:
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

xer0s wrote:You think you level editing boys can come in here to GD and hang with the big dogs?
HAHA!!

*leans forward* Yes.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
SoM
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Re: A level design YouTube channel idea I have.

Post by SoM »

are you sitting on a dick in the first vid ?
[color=red][WYD][/color]S[color=red]o[/color]M
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Whiskey 7
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Re: A level design YouTube channel idea I have.

Post by Whiskey 7 »

xer0s wrote:You think you level editing boys can come in here to GD and hang with the big dogs?
His bark is worse than his than his bite :)

I was going to say welcome to Q3W Castle but will say welcome to the world of GD :paranoid:

Level Editing & Modeling people are are breed in themselves an your EP1 supports that.
I believe it shows promise :up: Congrats to a job well done.

Seeing and jumping through the video makes me want to get back into TF2 ;)
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

SoM wrote:are you sitting on a dick in the first vid ?
Always
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

Whiskey 7 wrote:
xer0s wrote:You think you level editing boys can come in here to GD and hang with the big dogs?
His bark is worse than his than his bite :)

I was going to say welcome to Q3W Castle but will say welcome to the world of GD :paranoid:

Level Editing & Modeling people are are breed in themselves an your EP1 supports that.
I believe it shows promise :up: Congrats to a job well done.

Seeing and jumping through the video makes me want to get back into TF2 ;)
Don't congrats yet!! I have to finish the map!

The TF2 mapping community is off the wall badass. I felt spoiled from the old days of Quake 3 mapping but this kinda puts it to shame ><
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
HM-PuFFNSTuFF
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Re: A level design YouTube channel idea I have.

Post by HM-PuFFNSTuFF »

Thanks for the great feedback guys! I have been working on the production of this video and I hope you enjoy our youtube channel. Cheers!

p.s. episode 4 is coming don't worry...

RM
LawL
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Re: A level design YouTube channel idea I have.

Post by LawL »

Fuck off Goth fag. :olo:
Thick, solid and tight in all the right places.
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Whiskey 7
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Re: A level design YouTube channel idea I have.

Post by Whiskey 7 »

Congrats to a job well done (to date) and I was going to mention the hair but thought better of it.
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

Goth fag reporting in! LOL

Has General discussion always been like this all these years? I never knew XD
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
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Whiskey 7
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Re: A level design YouTube channel idea I have.

Post by Whiskey 7 »

I see your join date and raise my hat

Joined: 28 Dec 2000

In answer, no it has taken 2 or 3 for it to collapse methinks :smirk:
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

hmm I wonder if that date is right. I remember coming to this place in the late 90s. I had at least a couple of years before my first level design job in the industry. Quake 3 world is where it happened though.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Tsakali
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Re: A level design YouTube channel idea I have.

Post by Tsakali »

I use to call people fags before it was cool.
HM-PuFFNSTuFF
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Re: A level design YouTube channel idea I have.

Post by HM-PuFFNSTuFF »

I am Russell Meakim guys. This guy is an imposter.
obsidian
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Re: A level design YouTube channel idea I have.

Post by obsidian »

NOTE: Moved to LEM, but left a shadow topic in GD.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

I most likely should have put this in level editing anyway. I didn't think that GD had gone so crazy.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
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mrd
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Re: A level design YouTube channel idea I have.

Post by mrd »

GD was never actually sane.
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

Yeah I guess so. I always thought my really really old posts were bad but GD seems like 4chan lite in comparison.

This community is among the oldest in the game industry though. Though I imagine Doom World has its share of nut jobs XD
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
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Eraser
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Re: A level design YouTube channel idea I have.

Post by Eraser »

What editor did you use for Hexen?
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

Eraser wrote:What editor did you use for Hexen?
GZDoom builder 1.14

For a full list of all editors, engines and games I want to work with in the series.
https://docs.google.com/drawings/d/1aDD ... sp=sharing

And for that matter I did a bunch of reading up on Entity plus and look forward to working with it! What happens to a key if it is destroyed when the player dies in a death pit? There is an entity that removes the backpack. I assume the key will be in the players backpack on death.

Also running out of respawns causing the game to error out sounds like it needs some attention. There needs to be some kind of a system in place like lives and a game over state.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
kaustic
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Re: A level design YouTube channel idea I have.

Post by kaustic »

I liked your vids (1 and 2. Didn't get to watch 3 yet). I don't have much experience with Hammer.
Its been 4 or 5 years since the last time I messed with it. Call me weird but I like GtkRadiant 1.5,
even with its bugs. If I understand correctly a person can build maps with radiant (no entities or
textures) and port them over to Hammer and finish it there.
Castle
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Re: A level design YouTube channel idea I have.

Post by Castle »

kaustic wrote:I liked your vids (1 and 2. Didn't get to watch 3 yet). I don't have much experience with Hammer.
Its been 4 or 5 years since the last time I messed with it. Call me weird but I like GtkRadiant 1.5,
even with its bugs. If I understand correctly a person can build maps with radiant (no entities or
textures) and port them over to Hammer and finish it there.
To compare Hammer with Radiant I would describe radiant as a fast motorcycle likely to crash while Hammer is a brisk moving armored truck. Both tools have strange things about them but its hard to ignore the fact that Radiant's brush manipulation is superior on a very basic level. Which by itself is a big deal due to the fact that you spend most of your time working with brushes!

I would highly suggest learning Hammer no matter the cost as it very easily sits in the most steady work horse in the major brush based editor Arena. Hammer also has a superior Terrain system when compared to CODRadiant and laughably better when compared to Team Arena terrain. This means all organic level geometry is far more intuitive to work with compared to all other brush based editor options. The ability to convert brushes to tessellated meshes complete with a paint tool, blends and decals is fucking genius.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
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Eraser
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Re: A level design YouTube channel idea I have.

Post by Eraser »

No id Tech 5? Seems more useful than speculating about id Tech 6, which hasn't even been announced yet.

Oh also, QOOLE is another Q1/Q2 level editor. It was kinda shitty but had some interesting features nonetheless.
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