Shame IdTech5 is hardly used by other developers. The new Wolfenstein, that's basically it?
It can achieve amazing visuals, as shown, don't know why you uncultured swines refuse to appreciate.
Plan B wrote:Shame IdTech5 is hardly used by other developers. The new Wolfenstein, that's basically it?
It can achieve amazing visuals, as shown, don't know why you uncultured swines refuse to appreciate.
Some of those screenshots have a painting-like quality over them, almost like it's concept artwork. I love it.
I think the next Doom game uses idTech 5 as well.
The "ending" is total shit. If I remember correctly, you're in the middle of what seems like just another firefight, same as the ones preceding it, and the game just... ends.
Otherwise, there's some fun to be had with the game. Gun-play is good. It's got that id sense of physicality to movement. Animation is superb.
However, knee-high obstacles that can't be jumped over break flow quite frequently.
The game feels like it should be open world, but isn't.
Megatexture tech looks great from a distance and like hammered shit up close.
And it suffers massively from "nailed down" syndrome. Hardly anything that looks like it should do, reacts as a physics object.
Not id's finest hour, but not a complete write-off.
Yeah I remember now why I stopped playing. Constant invisible walls, it's like you're stuck in a glass bubble which lets you see everything but not interact.