redq3dm6 - final

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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redfella
Posts: 441
Joined: Mon May 12, 2003 7:00 am

redq3dm6 - final

Post by redfella »

Welp, here it is...

[lvlshot]http://www.levelsource.com/temp/tribute_01.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/tribute_02.jpg[/lvlshot]
[lvlshot]http://www.levelsource.com/temp/tribute_03.jpg[/lvlshot]

I fixed a whole slew of issues with the clipping. You should be able to run into the walls all day long now and not get hung up at all. I also tweaked the lighting and reworked some of the item placement. The most notable addition for the final release would have to be the sound provided by Blitz. Really tops the map off I think! Enjoy!

Download redq3dm6 here (9.1mbs)
Last edited by redfella on Sun Feb 13, 2005 11:46 pm, edited 2 times in total.
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Fjoggs
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Post by Fjoggs »

Final eh?
I'll give it a spin.
sock
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Post by sock »

any screenshots 4 the villagers? Did nothing change worth seeing?

Sock
redfella
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Post by redfella »

sock wrote:any screenshots 4 the villagers? Did nothing change worth seeing?
Sure thing... Added. Not too much changed as far as the visuals... It's a tasty release though, should try it out. :D
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rep
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Post by rep »

I don't know if the music is that good of an edition. It would be nice if you could turn it off because after a while it gets annoying.

Image

In the above screenshot, that trim slows me down when I'm speeding around the map. A quick clip, and copy paste of the clip to anywhere else with that trim would work.

Image

This one slowed me down a little too. Clipping it with a wedge (illustrated in pink) would do wonders.

Other than that, I don't have much else to say. It would be nice if you could shoot the cartridges and hear a sound from that game, or something similar. Is the joystick a model or brushes and a few patches? For some reason, I'm guessing you did it in Radiant.
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redfella
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Post by redfella »

The joystick was done in Radiant. And I think the music is pretty great. :P

Edit: you can turn down the music volume in settings > sound . :)
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Lenard
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Post by Lenard »

Yeah I am sure everyone knows how to turn off the music so I don't see why they complain about it so often. :confused:

BTW, rep, you're a genius.
rep
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Post by rep »

Lenard wrote:Yeah I am sure everyone knows how to turn off the music so I don't see why they complain about it so often. :confused:

BTW, rep, you're a genius.
Because the 'music' he uses cannot be turned off. He's using speakers and there is no ambient tag on them, so when I do s_ambient 0 they still play.
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Lenard
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Post by Lenard »

That is very different then.
redfella
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Post by redfella »

You have to reload the map for the volume to update.
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Lenard
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Post by Lenard »

I have never had too... Isn't there a snd_restart command for q3 anyway? I'm so used to q2 now.
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corsair
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Post by corsair »

I think the wooden floor comes off nicer if it were a little sunken, if my unit-brain still serves me fine, i'd guess for either 2 or 4 units height diff between wood/stone.

guess im a little late for saying so though :paranoid:

edit: bleh i should reinstall quake
rep
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Post by rep »

Lenard wrote:I have never had too... Isn't there a snd_restart command for q3 anyway? I'm so used to q2 now.
Obviously, the average gamer knows about this command. (Sarcasm).
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Lenard
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Post by Lenard »

:icon26:

That's my 'pretending to know what's going on' face.
redfella
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Post by redfella »

This map is up at ..::lvl if anyone wants to review it.
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