weird bug
weird bug
any idea what this gray plane is? cant figure out whats causing it... shows in 90% of the map, also causes the tele shader to not show properly..
its not the hint brushes. tried compiling with/without -nohint -samples -thresh -dirty and a few others
any help would be appreciated
[lvlshot]http://i.imgur.com/y70vtMa.jpg[/lvlshot]
its not the hint brushes. tried compiling with/without -nohint -samples -thresh -dirty and a few others
any help would be appreciated
[lvlshot]http://i.imgur.com/y70vtMa.jpg[/lvlshot]
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: weird bug
Is that not simply your fog shader brush that you did not extend enough?
Re: weird bug
Guess the same, maybe you extended fog brush too much?
Else try post .map file
Else try post .map file
Re: weird bug
there's no fog in the map.
https://www.dropbox.com/s/dwpuer3w6p27z ... ticles.pk3
https://www.dropbox.com/s/6hi0krgz8fidz ... ticles.map
https://www.dropbox.com/s/dwpuer3w6p27z ... ticles.pk3
https://www.dropbox.com/s/6hi0krgz8fidz ... ticles.map
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: weird bug
I played the map and didn't see those grey brushes so it must be your problem with settings.
You forgot a few textures
You forgot a few textures

Re: weird bug
I seem to remember some weird things the Q3A engine may do when the line of sight is very long. Some form of pretty "desperate" optimisation that can look weird. May indeed have to do with settings... (or maybe I am confusing this with the Source engine, as seen in a TF2 level editing video recently.)
Re: weird bug
Must be, like in Wolfenstein ET you have the similar effect. As you said if the line of sight is too long you see just grey, when you're getting forward the screen clearsAEon wrote:I seem to remember some weird things the Q3A engine may do when the line of sight is very long. Some form of pretty "desperate" optimisation that can look weird. May indeed have to do with settings... (or maybe I am confusing this with the Source engine, as seen in a TF2 level editing video recently.)
There's a fix for it, but forgot the cmd :X
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Re: weird bug
This hardly is a long line of sight, it's just a corridor... And the grey starts pretty close by too. Don't know what this could be though.
Re: weird bug
The gray isn't just in that area, it starts a little before that area and continues for the rest of the map
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: weird bug
Does it do this with a clean install/no other custom map pk3s? Probably not the problem but worth a shot.
[b]CAPSLOCK IS ON[/b]
Re: weird bug
yes it does.Bacon wrote:Does it do this with a clean install/no other custom map pk3s? Probably not the problem but worth a shot.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: weird bug
Is the "event horizon" static or moves it with your sight? If so, it can be some sort of mip mapping error. Have you recently changed your graphic driver or settings?
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: weird bug
yes, but its not a driver or a setting issue, i just did a clean install, and still the same issue.sst13 wrote:Is the "event horizon" static or moves it with your sight? If so, it can be some sort of mip mapping error. Have you recently changed your graphic driver or settings?
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: weird bug
kinda figured it out.. has something to do with existing pk3 files... which is weird because when i tested in a clean copy it was still giving me the same problem :/
had to take out each individal repacked pk3 file until i found the problem
had to take out each individal repacked pk3 file until i found the problem
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]