Phobos mini pack v1

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I have begun to clean the map and to turn it into a mini demo map for the assets. Once the pack finished it might never be used, but it will have the merit to exist.

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Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I forgot i promised to do some ceil props and wall textures. I am halting the map in order to begin to deliver the promised content.

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An artist at our studio showed me what he could do for quake 3 with half the polys i use. He is officially not my friend any more until he comes back from Arkane Studio as a contractor.
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I have discovered how to export objects that exceed 1000 verts by finding what end up to be considered to be a surface by the old qradiant. It means a huge limitation has gone. The ceil prop that you see below have been exported as a single model.


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In a few days i must go as a contractor in another town for 2 months. But with this limitation gone, when i will come back...
Last edited by Bonnebez on Fri Apr 08, 2011 5:46 pm, edited 1 time in total.
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Phobos mini pack v1

Post by Kaz »

I think this project is really cool - keep up the good work! :up:

Only criticism I can think to give is that some of the textures could use some more lighting information painted in - as it is they look pretty flat in some parts.
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I have updated the pack that include the model and the map you see above for users who might be interested in seeing it ingame. I cliped and caulked the map to ease the exploration.

http://serge.billault.pagesperso-orange ... ack_v1.pk3
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

The sceond room was lacking some space so i made another one and tested bots behavior in the process. But the guppy door should really be used in some specific circumstances althought bots hop through it with grace. However if you dont put a cheese (item pick up) in the second room, they wont try to get in.

http://serge.billault.pagesperso-orange ... ack_v1.pk3

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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Phobos mini pack v1

Post by monaster »

Really good work, bonnebez, and above all, free for all (GNU wise) much appreciated. Thanks!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Phobos mini pack v1

Post by camel »

I found some pictures of this map via Google, but links are dead
Is anyone that have this map pk3 file to re-post it here for download ?
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Phobos mini pack v1

Post by camel »

Anyone? :)

I'm interested in the map structure and industrial textures
https://www.google.pl/search?q=Phobos+m ... 1&tbm=isch
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