GTK Radiant 1.5.0 - Quake 3 Defrag

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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FearzEnemy
Posts: 7
Joined: Fri Jul 04, 2014 3:31 am

GTK Radiant 1.5.0 - Quake 3 Defrag

Post by FearzEnemy »

I compile my map with -light -vis, everything but when i load my map it comes out fullbright. Ive had other people test out my map by compiling it them selves and just loading the bsp and the lighting is fine for them.

Ive tried taking out all my cfg's, re installing gtk and all of quake 3 but nothing changes it. /r_fullbright is 0.

I get no errors in GTK but i get a Warning:lightgridmismatch in quake 3.

I dont know if it matters but i found this :

--- BSP ---
WARNING: Unknown option "-fast"
WARNING: Unknown option "-super"
WARNING: Unknown option "2"
WARNING: Unknown option "-filter"
Last edited by FearzEnemy on Fri Jul 04, 2014 6:13 pm, edited 2 times in total.
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: GTK Radiant 1.5.0 - Quake 3 Defrag

Post by KittenIgnition »

The light grid mismatch error means there is no light data to read (bsp was not compiled with any -light). Check the Radiant console, that will be a lot more helpful than the Q3 console.
kaustic
Posts: 184
Joined: Wed Mar 09, 2011 5:10 pm

Re: GTK Radiant 1.5.0 - Quake 3 Defrag

Post by kaustic »

Get Q3Map2Toolz. Way better for compiling maps- http://kausticsq3mapping.com/downloads/ ... _setup.exe
FearzEnemy
Posts: 7
Joined: Fri Jul 04, 2014 3:31 am

Re: GTK Radiant 1.5.0 - Quake 3 Defrag

Post by FearzEnemy »

I just compiled with Gtk Radiant 1.4 and the lighting is fine.
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: GTK Radiant 1.5.0 - Quake 3 Defrag

Post by KittenIgnition »

kaustic wrote:Get Q3Map2Toolz. Way better for compiling maps- http://kausticsq3mapping.com/downloads/ ... _setup.exe
If you modify the compile settings inside Radiant, then Radiant is a lot better IMO, just because it's right there. Of course, *Toolz has descriptions of all the switches in it, which is definitely handy for a while.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GTK Radiant 1.5.0 - Quake 3 Defrag

Post by obsidian »

Or get GtkRadiant 1.6.4 which comes with updated versions of Q3Map2 and has newer preset compile settings.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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