pit_dm1 for quake Live

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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xiripiti
Posts: 100
Joined: Tue Jul 09, 2013 3:16 pm

pit_dm1 for quake Live

Post by xiripiti »

pit_dm1.jpg
Hi guys
This my last map, based on a sketch I did previously, called lol_beta02.
Basically is a map for duel or ffa/ca with no more than 4 players. Small and very open, all important items and areas are easy to reach.
I feel glad with it , but all coments about game flow are wellcome.
Some final textures are allready roughly applied, so the final look will be very near of what u see now.
One question I need to make before the final version: how can I make the levelshot show, while the map is loading?
Last edited by xiripiti on Sat Jul 12, 2014 3:13 pm, edited 1 time in total.
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: pit_dm1 for quake Live

Post by Pat Howard »

to create a levelshot

take the desired screenshot (by pressing F11 in game) and grab it from your baseq3/screeenshots folder. rename the screenshot to the same file name as your .bsp file, e.g. pit_dm1.jpg. create a new folder in your pk3 and name it "levelshots". place the screenshot into that folder and you are all set.

for future reference, it is helpful to unzip established authors' pk3s to see how they pack up their maps properly. pk3s are just zip files, so you can change the file extension of any pk3 to .zip and open it right up. alternatively, in your operating system you can set a program like WinRAR to be the default program for opening pk3 files, which is even easier.

i'll check out your map.
xiripiti
Posts: 100
Joined: Tue Jul 09, 2013 3:16 pm

Re: pit_dm1 for quake Live

Post by xiripiti »

Pat Howard wrote:to create a levelshot
take the desired screenshot (by pressing F11 in game) and grab it from your baseq3/screeenshots folder. rename the screenshot to the same file name as your .bsp file, e.g. pit_dm1.jpg. create a new folder in your pk3 and name it "levelshots". place the screenshot into that folder and you are all set.
Ty for answer to my question. I allways make things exactly as u say, but never saw the screenshot while loading. Does the jpg needs to have a precise size? I this case my screenshot has 800x600 and 112KB. Hmmm...in fact the folder is named levelshot...without a "s" at end. Makes any difference?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: pit_dm1 for quake Live

Post by obsidian »

IIRC, levelshots for Q3 need to be power of 2 sizes... so 512x512 or 256x256. I don't know if QL changed this at all, you can probably take a look at some of the other QL map files.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: pit_dm1 for quake Live

Post by Pat Howard »

when i try to play your map on quakelive, i get this error. not sure if it's something on your end or mine though.

Code: Select all

Server Disconnected - Unpure client detected. Invalid .PK3 files referenced!
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: pit_dm1 for quake Live

Post by KittenIgnition »

Make sure you're using /devmap and the file is write-protected. There should be no issue then, but I don't know if they changed anything with map loading in the time I've been gone :P
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: pit_dm1 for quake Live

Post by obsidian »

Perhaps also try entering "sv_pure 0"?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: pit_dm1 for quake Live

Post by KittenIgnition »

obsidian wrote:Perhaps also try entering "sv_pure 0"?
sv_pure can't be set in QL.
xiripiti
Posts: 100
Joined: Tue Jul 09, 2013 3:16 pm

Re: pit_dm1 for quake Live

Post by xiripiti »

Pat Howard wrote:when i try to play your map on quakelive, i get this error. not sure if it's something on your end or mine though.

Code: Select all

Server Disconnected - Unpure client detected. Invalid .PK3 files referenced!
Something wrong with it, I cant play it on QL server, too. Plz forget this pk3, I will make another.
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