Inconsistencies climbing out of water?

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Crayfish
Posts: 21
Joined: Tue Sep 02, 2008 8:18 pm

Inconsistencies climbing out of water?

Post by Crayfish »

Working on a map that has a body of water. I have a consistent height of ledge that surrounds the body of water, many of the sections are even copy-pasted, but I have extremely inconsistent results trying to climb out on them. Some I pop right out, some take a couple of jump/swim actions to get out and others I can't climb out on at all, despite being identical. Its truly bizarre. Anyone else experience this?
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Inconsistencies climbing out of water?

Post by Hipshot »

Ah, that issue, I don't know why. But I struggled so much with this when I developed Solitude, that was actually the biggest issue I had developing this map.

I'm not at home, so I can't look in the level source and I'm not sure how I fixed this, it could have been that I just increased the height of the water until it solved itself... whatever.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Inconsistencies climbing out of water?

Post by AEon »

Was the trick not to embed (along edges you want to get out of) the pool with several narrow player clip steps, like steep stairs, pretty much catapulting you up and out of the pool. IIRC that is what I used to do.
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Inconsistencies climbing out of water?

Post by Hipshot »

I took a look inside my level and found that on some places built small stairs, but only where there were ground close by. I think I mostly solved the problem by increasing the water level so much that it's almost up where the top of the ledge is.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Inconsistencies climbing out of water?

Post by obsidian »

Lifeguards recommend using player_clip to create a water ledge to help the player out.

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Crayfish
Posts: 21
Joined: Tue Sep 02, 2008 8:18 pm

Re: Inconsistencies climbing out of water?

Post by Crayfish »

Thanks for the replies guys. I will try the player clip trick. Strange thing is that I have even tried bringing the water to the same level as the ledge and just below, and it still wont allow the player to mantle up in the problem areas. Its really bizarre..
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Inconsistencies climbing out of water?

Post by Hipshot »

Crayfish wrote:Thanks for the replies guys. I will try the player clip trick. Strange thing is that I have even tried bringing the water to the same level as the ledge and just below, and it still wont allow the player to mantle up in the problem areas. Its really bizarre..
Haha, I know, it's so weird, worst part is, that it's not even consistent, very annoying.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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