Is this the right forum for Quake 1 modelling?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Devil Master
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Is this the right forum for Quake 1 modelling?

Post by Devil Master »

I hope it is, I searched "quake 1 editing" on Google and this forum was one of the first results.
Anyway, I have a model I want to animate and use with Quake 1 as the player character model. Where can I find tutorials explaining how it's done? The model is in two formats: .3ds and .ms3d. The 3D modelling programs I have on my PC are 3ds Max 5 and Blender 2.49.

Optionally: could a model, textured like Quake 1 models (front and back) be used as the player character in SiN? If the answer is affermative, where can I find tutorials about SiN editing?
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CZghost
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Re: Is this the right forum for Quake 1 modelling?

Post by CZghost »

Devil Master, I will telll you that this forum concretely (LEM) is about mapping and modelling for any Quake game, so do not bother about question placement. However this is the only I can tell you, I map and model only for Quake 3 and starting with Quake Live mapping... Someone else that have skills with Quake 1 mapping and/or modelling will help you...

BTW, main goal of the forums board is Quake 3, Quake Live and idTech3 and idTech4 related games, only sections like LEM are displaced to be more general, section General Discussion and The Void are outlined from forums guides, there you can talk about anything you could remember :) But be prepared for some buly there, these sections are for long-registered users only and moderators there really like to insult novices...
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tehSandwich
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Re: Is this the right forum for Quake 1 modelling?

Post by tehSandwich »

Just to override CZGhost's verbose and colored answer with something much more concise.

Is this the right forum for Q1 modelling? No, this is nominally a forum for Quake 3/idtech 3, but people here might still help you. You are still much more likely to find answers at Inside3D.

Can a model textured front and back can be used in SiN? I'm guessing that the game will use whatever UVs are plastered on the character. However, the model format will pose more of a challenge than it's UVs.
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Theftbot
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Re: Is this the right forum for Quake 1 modelling?

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themuffinman
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Re: Is this the right forum for Quake 1 modelling?

Post by themuffinman »

Ghost, calm down buddy...
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CZghost
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Re: Is this the right forum for Quake 1 modelling?

Post by CZghost »

I do not need to calm down, actually, I need to warm up, 'cause I am calm as it freezes :)
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