id updates QuakeLive, turns on noob mode

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MKJ
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id updates QuakeLive, turns on noob mode

Post by MKJ »

http://kotaku.com/id-software-lives-dan ... 1627748043

err what;
the ability to pick primary and secondary weapons to spawn with, HUD-based timers for item respawns, and an automated form of (previously very skill-based) strafe jumping.
Next up: regenerating health and a cover system!
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Mat Linnett
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Re: id updates QuakeLive, turns on noob mode

Post by Mat Linnett »

Yeah, I'm seeing the fingers of Bethesda in this.
Not that I was ever that taken with Live over vanilla Q3.
Don Carlos
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Re: id updates QuakeLive, turns on noob mode

Post by Don Carlos »

Ridiculous idea
Don Carlos
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Re: id updates QuakeLive, turns on noob mode

Post by Don Carlos »

Consider my Jimmies rustled

I am mad
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CZghost
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Re: id updates QuakeLive, turns on noob mode

Post by CZghost »

Quake Live gets pretty noobish. I am looking on the chages id soft made to QL, ruining the game with simplifying physics to make easier to bunny jump for example.
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HM-PuFFNSTuFF
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Re: id updates QuakeLive, turns on noob mode

Post by HM-PuFFNSTuFF »

Carmack would never have allowed this.
SoM
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Re: id updates QuakeLive, turns on noob mode

Post by SoM »

Carmack sold his soul long time
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Pext
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Re: id updates QuakeLive, turns on noob mode

Post by Pext »

Memphis wrote:Sounds fine. FFA is for chumpanzees.
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Eraser
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Re: id updates QuakeLive, turns on noob mode

Post by Eraser »

SoM wrote:Carmack sold his soul long time
Carmack knew when to leave a sinking ship.
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Eraser
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Re: id updates QuakeLive, turns on noob mode

Post by Eraser »

MKJ wrote:http://kotaku.com/id-software-lives-dangerously-decides-to-change-classi-1627748043

err what;
the ability to pick primary and secondary weapons to spawn with, HUD-based timers for item respawns, and an automated form of (previously very skill-based) strafe jumping.
Next up: regenerating health and a cover system!
Terrible changes. This won't bring more people to Quake Live. Scare veterans off at best.
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vesp
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Re: id updates QuakeLive, turns on noob mode

Post by vesp »

only affects TDM really... and you still pick up weaps in maps as normal - you just get some starting ones now. ALthough I'm not sure how well balanced that'll be if someone can choose to have a rail straight off the spawn...

Apparently the autojump is just a basic "hop" rather than a proper strafe jump so presumably it can be turned off? Haven't tried it yet but some friends say it's still not as fast/maneuverable as proper straffling.
scared?
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Re: id updates QuakeLive, turns on noob mode

Post by scared? »

I fucked carmack's dad...
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Eraser
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Re: id updates QuakeLive, turns on noob mode

Post by Eraser »

Read the full list here:
http://www.quakelive.com/forum/showthre ... st-27-2014

Some more changes from that post:
- No more friendly fire in TDM.
- spawn times for ammo is 5 secs and for weapons 10 in all game modes. This greatly reduces the need of weapon control in TDM.
- generic ammo boxes giving ammo for every weapon.
- A new "Heavy Machine gun" weapon, whatever that may be.
- Machine gun weapon is dropped when you get killed as ammo pickup.
- Many more noob friendly things

Also, spawning with two weapons of choice is killing the game. I've played on servers with MG plus SG or RL spawn and it ruins the game, especially the RL. It makes a freshly spawned player way too powerful.
SplEEb
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Re: id updates QuakeLive, turns on noob mode

Post by SplEEb »

real men play duel and that remains unaffected except for the lg nerfing.
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Whiskey 7
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Re: id updates QuakeLive, turns on noob mode

Post by Whiskey 7 »

Eraser wrote: Terrible changes. This won't bring more people to Quake Live. Scare veterans off at best.
:smirk: So this old veteran goes for a recon mission. If you're about, eyes open, mouth shut, then join me :up:
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Whiskey 7
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Re: id updates QuakeLive, turns on noob mode

Post by Whiskey 7 »

:smirk: A big download when you connect so be warned.
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seremtan
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Re: id updates QuakeLive, turns on noob mode

Post by seremtan »

oh my good god the unmitigated gayness :down:
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Whiskey 7
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Re: id updates QuakeLive, turns on noob mode

Post by Whiskey 7 »

seremtan wrote:oh my good god the unmitigated gayness :down:
I dunno. Played a while, last 2 days & met people I haven't seen there in a while.

Yes, they may like me have been looking.

I was surprised to see no power-ups in the CTF Flag map Vortex Portal :eek:
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seremtan
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Re: id updates QuakeLive, turns on noob mode

Post by seremtan »

new MG = not bad, especially with quad
powerup/armour countdown = dumb
loadout = super dumb

also noticed that in spite of the massive download, they removed most of the practice maps. wtf?
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PhoeniX
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Re: id updates QuakeLive, turns on noob mode

Post by PhoeniX »

They're probably doing it to bring new players in with the Steam release coming soon.

Is it still possible to play the old style game mode?
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PhoeniX
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Re: id updates QuakeLive, turns on noob mode

Post by PhoeniX »

So I just tried the new "start with two weapons mode". I actually think it works really well, and helps prevent you getting spawn-raped. You don't spawn with much ammo so you do still need to go find another weapon.
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seremtan
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Re: id updates QuakeLive, turns on noob mode

Post by seremtan »

yeah but it's still gay though right

RIGHT
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Whiskey 7
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Re: id updates QuakeLive, turns on noob mode

Post by Whiskey 7 »

seremtan wrote:yeah but it's still gay though right

RIGHT
Love the new machine gun noise.
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PhoeniX
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Re: id updates QuakeLive, turns on noob mode

Post by PhoeniX »

seremtan wrote:yeah but it's still gay though right

RIGHT
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Eraser
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Re: id updates QuakeLive, turns on noob mode

Post by Eraser »

PhoeniX wrote:Is it still possible to play the old style game mode?
Apparently there's still servers running "classic mode".
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