Quake3 integrated wallhack

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MrSenator1
Posts: 4
Joined: Sat Oct 04, 2014 10:43 am

Quake3 integrated wallhack

Post by MrSenator1 »

Hello again,

I'm making an open source version of Blacklight Retribution, if you don't know about this game, it has an integrated wallhack system, that players can use for a limited period a time and you cannot fire your weapon while it's activated. It's very efficient anti camping feature, specially in a slow paced shooter. I have most of the stuff done, but I'm missing the most important the wallhack.

I know about the renderfx |= RF_DEPTHHACK, but it doesnt render the players that are multiple behind walls. Unfortunately Idk any opengl, shader, rendering programming, so Im kinda stuck here.
UglyFoot
Posts: 139
Joined: Fri Jul 22, 2011 12:35 pm

Re: Quake3 integrated wallhack

Post by UglyFoot »

I'm not sure but it might be because of the visibility information, if the other player is out of sight the server might not send its state. Or the client just don't render it (I would check this first).
MrSenator1
Posts: 4
Joined: Sat Oct 04, 2014 10:43 am

Re: Quake3 integrated wallhack

Post by MrSenator1 »

From what I understand it's rendering/depthtest related, but this is beyond my current level atm.
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