GtkRadiant 1.6.4 Released

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: GtkRadiant 1.6.4 Released

Post by Infernis »

Is it possible to remap the Radiant camera/movement keys?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: GtkRadiant 1.6.4 Released

Post by pjw »

1) I've reinstalled Radiant for the first time in almost 5 years. I blame all of you. Especially Infernis.

2) I can't seem to get it to start on the monitor I want it to start on. Changing the "StartOnPrimMon" epair in local.pref doesn't seem to have any effect. Whether it's true or false, it still starts on the wrong one. :dork:

This is surprisingly annoying, considering it only takes 2 seconds to fix it every time. Any ideas?
KillPixel
Posts: 49
Joined: Sun Jun 22, 2014 7:35 pm

Re: GtkRadiant 1.6.4 Released

Post by KillPixel »

q3map2 still fails (0xc000007b) even after installing both redistributables.

This is on a fresh install of Win7x64, fully updated (as of 10/14/14).

Anyone else had this issue and resolved it? Tell me your secrets...

:confused:

EDIT: Shit, my bad. I was using the q3map2 from robotrenegade. My mistake. The one bundled with radiant 1.6.4 works for me.
[url=https://www.youtube.com/user/KillPixel]KillPixel@YouTube[/url]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: GtkRadiant 1.6.4 Released

Post by pjw »

Infernis wrote:Is it possible to remap the Radiant camera/movement keys?
Not as far as I know. I'm sure you could do it with some sort of stand alone third-party key remapping program--I know there are a few out there, but I've never done that, so can't really recommend anything.
KillPixel wrote:Shit, my bad. I was using the q3map2 from robotrenegade. My mistake. The one bundled with radiant 1.6.4 works for me.
I'm glad you figured it out. I've done similar things. :)
obsidian wrote:People who are interested in using their own compilers and compile options will probably be better off using a batch file anyway.
Just in case some might find them useful, here are my batch files for compiles and aas generation:

Code: Select all

@echo off

rem <--This word ("rem") at the start of a line means that the line is simply a remark, and won't do anything.

rem The first line in this batch file simply keeps this batch file from being displayed to your DOS window when you run it.

rem GENERAL COMPILE OPTIONS
rem Change the three lines below as you wish for each compile.

rem quickie
set LIGHT_SWITCHES=-light -fast -samples 2 -bounce 3 -patchshadows -v
set VIS_SWITCHES=-vis -saveprt -v
set BSP_SWITCHES=-meta -verboseentities -v

rem final
rem set LIGHT_SWITCHES=-light -fast -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -patchshadows
rem set VIS_SWITCHES=-vis -saveprt
rem set BSP_SWITCHES=-meta -skyfix -verboseentities

rem GENERAL COMPILE PATHS AND SETTINGS ARE BELOW
rem Note the use of / slashes, and the lack of a trailing / at the end of the path.
rem For paths with spaces in folder names: “c:/program files/quake iii arena” = c:/progra~1/quakei~1
rem note: -v (verbose) is preset in general options below, and is applied globally.
rem "QUAKE_PATH" is where you have Quake 3 installed.
rem "Q3MAP2_PATH" is where you have placed q3map2.exe and associated files.
rem "MAP_PATH" is the location of your .map file.
rem "MOD_DIR" is the Quake 3 folder you'll be running from (baseq3 by default)

set MOD_DIR=baseq3
set QUAKE_PATH=h:/steam/steamapps/common/quake3~1
set Q3MAP2_PATH=g:/gtkradiant164/q3map2.exe
set MAP_PATH=%QUAKE_PATH%/baseq3/maps/skytest.map
set GENERAL_OPTIONS=-fs_basepath %QUAKE_PATH% -fs_game -v

rem The lines below compile your map using the switches specified above.
rem First bsp, then vis, then light, and then the results are written to the compile.log.

%Q3MAP2_PATH% %BSP_SWITCHES% %GENERAL_OPTIONS% %MAP_PATH%
%Q3MAP2_PATH% %VIS_SWITCHES% %GENERAL_OPTIONS% %MAP_PATH%
%Q3MAP2_PATH% %LIGHT_SWITCHES% %GENERAL_OPTIONS% %MAP_PATH%

pause

Code: Select all

@echo off

rem <--This word ("rem") at the start of a line means that the line is simply a remark, and won't do anything.

rem The first line in this batch file simply keeps this batch file from being displayed to your DOS window when you run it.

rem GENERAL COMPILE PATHS AND SETTINGS
rem Note the use of / slashes, and the lack of a trailing / at the end of the path.
rem For paths with spaces in folder names: “c:/program files/quake iii arena” = c:/progra~1/quakei~1
rem note: -v (verbose) is preset in general options below, and is applied globally.

rem "QUAKE_PATH" is where you have Quake 3 installed.
rem "BSPC_PATH" is the location of bspc.exe
rem "MAP_PATH" is the location of your .map file.

set QUAKE_PATH=h:/steam/steamapps/common/quakei~1
set BSPC_PATH=g:/gtkradiant164/bspc.exe
set BSPC_SWITCHES=-bsp2aas
set MAP_PATH=%QUAKE_PATH%/baseq3/maps/test.bsp

rem OPTIONAL BSPC SWITCHES
rem Change the line below as you wish for each compile.

set GENERAL_OPTIONS=-forcesidesvisible -optimize

rem The line below creates the .aas file for your map.

%BSPC_PATH% %BSPC_SWITCHES% %MAP_PATH% %GENERAL_OPTIONS%

pause
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GtkRadiant 1.6.4 Released

Post by obsidian »

pjw wrote:This is surprisingly annoying, considering it only takes 2 seconds to fix it every time. Any ideas?
My secondary monitor died, so I can't replicate the issue. But when it was still working, GtkRadiant always started on my primary monitor. Maybe ask around on the IRC channel.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: GtkRadiant 1.6.4 Released

Post by Theftbot »

Replace your capacitors then
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