Ok I've tested your MOD functions
All is working very well
basically, your MOD have everything that I need for my Stargate map
too bad you goes the way where multiplayer is not supported anymore, thats why with your permission I would like to copy your functions to my own MOD which basically will be an vanilla q3 with additional features that will only work in advanced way if special key's would be set on the map itself.
I love
target_modify, with this I can simulate the active Iris/shield, when the shield is activated on the other side, the teleport on your side will be changed and lead to a death place instead of usual location
Also
target_unlink works lovely, it does what I wanted, it toggle
trigger_teleport on/off
I like also
target_gravity entity, I could use it on space maps for example, while playing on a spaceship you could go out to the space where gravity would change to 0 and enter the other passage to the ship where gravity would change back to normal
btw, will those changes work with normal AAS for bots, I mean, will bots play as usual and be attracted by
trigger_teleport to go to the other side while it will be unlinked, or what will happen if
trigger_teleport will have changed destination by the
target_modify ?
I could always put the original entities such teleports to lead to its original locations and blocked by solid/invisible
func_door on the floor, so that the AAS would create its paths for the bots, or I would simply make the external AAS file with secondary map version specially for bots.
Anyway Eraser, great work on your MOD, you spared me a lot of time and efforts of making exactly same modifications I wanted :P
is there any link from where I can download whole MOD source files in a ZIP ?
also which program did you used to write/compile the MOD ?
I am using "Microsoft Visual C++ 2008 Express Edition".
I could create some nicely logic map for your MOD where player would need to fight the bots, collect artefacts and find its path to finally activate the Stargates to go to the other levels :P
If I found some time I would think about it, those could be nice singleplayer maps =)