Quake3World.com Forums
     Level Editing & Modeling
        Quake III Editing Archives


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Quake III Editing Archives

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12180
PostPosted: 04-20-2005 06:23 PM           Profile Send private message  E-mail  Edit post Reply with quote


Since the forum FTP service is still down, you may have noticed that the Q3A Editing Archives are no longer available. They are still cached on the server, it's just that access to them is somewhat difficult.


Cached Threads

You can still search for topics on the server using Google. See here on the easiest way to search for a particular archived thread:
http://www.quake3world.com/forum/viewtopic.php?t=161

I've also found a bunch of old threads on the "Way Back Machine". Pretty cool, you can even look for threads all the way back to 1999 when this place was owned by M-Player. You might even be able to find some of my newbie posts: :paranoid:
http://web.archive.org/web/*/http://www.quake3world.com

Hope that helps until we get things working again. Please post any archived thread links and I'll add a list here.

In the meantime, please post any important threads that you feel should eventually be archived. I'll be adding your request to the list below.




Last edited by AEon on 08-19-2009 06:07 AM, edited 5 times in total.Reason: Changed thread icon.

Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12180
PostPosted: 08-16-2005 02:55 PM           Profile Send private message  E-mail  Edit post Reply with quote





Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12180
PostPosted: 08-16-2005 02:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


LEM Archives

Pretty sure there's more of these... can't find them all.

Hint Brushes: how and why to use them
Texture Source List (by Some Guy I Know)
TA Clan Guide
Some things I've noticed about bot play design in CTF
Jumping out of water imparied?
mapping for ctf and FFA in same .bsp - possible?
Post all your Level Editing Links here!!!
Changing the "look and feel" of GtkRadiant with themes
Terragen Tutorial For SkyBoxes
RtCW Model/Skin Developer Observations (note: may contain spoilers)
CE-Tweak: ***s_mixahead as a tweak & other sound tweaks?***
practical hinting tips
My take on: caulk hull/overdraw/hinting
Common error messages... links
Hints - djbob
Q3Map testing/feedback thread
Sample Map: An explination (large images)
Quick top--rotating misc_models on any axis
Some screens of lloydmctf1:Tempest Utopia
Beginner's GuideMap to Q3 Entities
Lightmap editing is the COOLEST!
NonMoveing Camera's
Curved Trim Tuturial Pt.2
Shader script...
So whats the shader for making a texture transparent according to the alpha channel
alphashadow only working on radiosity passes?
is alphashadow predictable in any way?
Alpha channals & texture scripts
button and func_train
silent doors and alternate sounds (crappy workaround)
foghull
Modifications Programming Forum FAQ v2.0
Eight way door map
how to remove spalies???
Q3Map Thread
Dark texture on patch only
curved stairway :(
handy tip for alpha transparency textures
Small Curve Tutorial
roq videofile
On Mittering - Some visuals
Rotation stinks! (EDIT: => The ASE solution!)
Question about warp portals
Q3 Documentation Project
Bot optimization
Exporting models (terrain and other)
Decals: ctf arrow textures?
Screenshots of what you're doing - part 2
Hinting Sokar3dm5_beta4 (Problem with map....)
Q3A Electronics - A reference of thoughts
HDRshop, Bryce3D and Skybox Images
Shader Lighting Experiment
A real solution to skybox seams!




Last edited by obsidian on 08-16-2005 05:57 PM, edited 4 times in total.

Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12180
PostPosted: 08-16-2005 02:59 PM           Profile Send private message  E-mail  Edit post Reply with quote





Last edited by obsidian on 07-01-2007 10:37 PM, edited 2 times in total.

Top
                 

Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 05-02-2006 08:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


I'm wondering if we should move this thread into the Link Resources as 4 posts? Plus maybe add reference them in the first getting started post.

That would open up a sticky for my "Quake 4 Mapping FAQ" should that turn out to be useful.




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 37880
PostPosted: 05-02-2006 09:03 PM           Profile   Send private message  E-mail  Edit post Reply with quote


To the best of my knowledge the quake server was not used much if at all, and was taken down a while back.

So that frees up your sticky slot. As it were.




Top
                 

Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 05-03-2006 01:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


OK...

might still be nice to merge the Archives into Resources.




Top
                 

Timed Out
Timed Out
Joined: 02 Aug 2000
Posts: 37880
PostPosted: 05-03-2006 02:57 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Honestly I think a forum is not the best conduit for such things. My suggestion would be to host the document on an external server or seperate file or series of documents, then link it in a sticky.

Forums are great for discussion, not so great for huge wads of static text.




Top
                 

The Illuminated
The Illuminated
Joined: 21 Jul 2002
Posts: 1668
PostPosted: 08-15-2007 09:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


AEon, with what we have now, if you still feel froggy, you could merge the 2 threads.



_________________
Team *A51* QL


Top
                 

Grunt
Grunt
Joined: 06 Dec 2009
Posts: 68
PostPosted: 12-11-2009 02:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


None of the links work anymore.




Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12180
PostPosted: 03-31-2010 06:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


None of the old UBB links work anymore since the massive forum migration.

We're no longer owned or hosted by IGN (yay!), instead our domain is owned by id Software (does that make us Zenimax?) and the forum is hosted on some free server space that DooMer managed to get.

The archives are sitting on a DVD archive somewhere and DooMer hasn't gotten around to restoring them. No ETA, but I give him a swift kick from time to time as a reminder.



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

The Illuminated
The Illuminated
Joined: 21 Jul 2002
Posts: 1668
PostPosted: 05-16-2010 10:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Holy Cow! Was just looking at some of the old threads from back in 2002 and saw my old collaborative map thread. Memories :D



_________________
Team *A51* QL


Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 06-16-2010 05:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


@obsidian: Perhaps you can edit your listing post?

http://q3a.ath.cx/?editing=radiant_tutorials




Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1005
PostPosted: 01-03-2015 02:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


Pretty much none of those links still works Obsidian, we all should communicate about cleaning up the stickies one of these days.



_________________
Portfolio
Twitter


Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2147
PostPosted: 01-03-2015 03:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


As far as I can see, none of them works?



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12180
PostPosted: 01-03-2015 07:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


They don't work, but you can copy and paste the urls to http://web.archive.org

I agree with doing some kind of cleanup though. Not sure how best to approach this.



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1598
PostPosted: 01-04-2015 03:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


q3a.ath.cx moved to new sites, i think it has something to do with defrag sites, I can't remember the new location now. Try to google Worldspawn archive and it should find the sites...

//EDIT: http://ws.q3df.org/level_design/ - new location of the level design guidelines (Radiant tutorial), the same sites, but in another location...



_________________
[ Quake III Arena by CZghost | Facebook | Twitter | YouTube | Google+ ]
While you feel the worst ever, turn around facing to Sun and all shadows will pass behind you.” - John Lennon


Top
                 

Messatsu Ko Jy-ouu
Messatsu Ko Jy-ouu
Joined: 24 Nov 2000
Posts: 43407
PostPosted: 01-05-2015 02:15 AM           Profile   Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
They don't work, but you can copy and paste the urls to http://web.archive.org

I agree with doing some kind of cleanup though. Not sure how best to approach this.


Fixed that for you. All archived links now auto redirect to the webarchive versions so they can at least be read.
Obviously externally hosted images like screenshots are most likely gone forever, but hey it's something.




Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1598
PostPosted: 01-05-2015 09:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


There is no reason to use archive as the sites are still working, just in another location: http://ws.q3df.org/level_design/



_________________
[ Quake III Arena by CZghost | Facebook | Twitter | YouTube | Google+ ]
While you feel the worst ever, turn around facing to Sun and all shadows will pass behind you.” - John Lennon


Top
                 

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5215
PostPosted: 01-05-2015 02:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost wrote:
There is no reason to use archive as the sites are still working, just in another location: http://ws.q3df.org/level_design/


wut




Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12180
PostPosted: 01-07-2015 08:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost, that's not the same thing. Next time you're looking up how to use hint brushes, I'll link you to an awesome recipe for home made bagels.


MKJ, thanks brah! :up:



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group