just doing a level for Quake Live having a problem with the shadow of a default model "models/mapobjects/eagle_bar_strgg.md3".
When I compiled it with q3map2, ingame it shows a blocky shadow behind the banner instead of a correct casted shadow using the transparency.
In the Quake Live Version of" The Campgrounds" for example the banner casts a correct shadow.
Perhaps you can help me. Thanks in advance.
Here is a screenshot for a better explanation:
